"...If
you're looking for something a little different to augment the THPS in
your games library, Mat Hoffman's Pro BMX is one to seriously
consider..."
For the longest
time it has been board-oriented sports that have dominated the extreme
sports games coming to the consoles, with snowboarding and skateboarding
cluttering up the shelves in stores everywhere, and often the bargain
bins shortly after that. In recent years we've finally begun to see the
BMX scene really start to step up and make an appearance in the video
game world. At long last these titans of testicular fortitude, in the
most literal sense of the words, are starting to get their sport into
the console gaming world. One of the latest entries is the Dreamcast
port of Mat Hoffman's Pro BMX, a surprisingly fun title indeed. Solid
control, intuitive moves, very nice arenas, and impressive graphics help
to make this title a very entertaining experience.
The gameplay is
by far the most important part of the game, it's good to see that it is
really tight here. Controls are rock solid, and the means by which to
pull off the moves is very intuitive. When doing a trick it's more of a
question of how greedy you feel like getting, than it is a question of
hoping to hit the buttons just right. Tony Hawk's Pro Skater really set
the standard for this, and Hoffman runs with it. Physics are quite good
too and it feels like you're on a bike because everything is a bit
slower, what with the athlete using a heavier, larger object like a bike
instead of a skateboard. The design of the tracks/arenas is very good. A
lot of the obstacles and whatnot are setup in a manner which really lend
themselves to stringing together exceptionally large chains of tricks,
at the same time leaving the door open to bail out if things look iffy
half way. This just helps to amplify the whole mentality of doing
incredible moves without getting too greedy. Based on gameplay alone
Hoffman is just plain fun.
On the looking and listening side of things, Hoffman is quite
respectable on the Dreamcast. The graphics are sharp on the bikers and
much of the obstacles, however the more run of the mill things like the
ground in the distance, sky, and some of the other not so pronounced
areas can be blotchy. Another nice visual touch is the real-time shadows
off of the bikers. It's spiffy and a half, really. On top of this is the
smooth frame rate, with nary a note of choppiness or slowdown. On the
aural side the sound effects get the job done, with believable clicky,
thumpy, ouchy noises when appropriate. The
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soundtrack, however, is hit
and miss, unless you like both hip hop and punk. There are a number of
artists from both genres of music so if you like both, kudos, but they
can be quite the about face in genres so some may not warm up to this.
On top of this
there is your usual mix of goals which must be achieved in order to gain
the points to open up future levels. They start off easy enough, but
once you get a ways it can be surprisingly challenging what is required
in order to get the points needed to open the next track. It's not hard
in a throw your controller at the wall sort of way mind you, thankfully
it's difficulty is actually a refreshing change to all of these games
that are a breeze to get through that we've seen so much of lately. If
you don't feel like working on opening new tracks there is plenty of
other things to do to keep you occupied too. There is free play, multi
player, and a park editor which are all fun, but still feel more like
filler in the end.
The one thing that really hurts Hoffman though is having to compete
against Tony Hawk's Pro Skater. Yeah, it's not the same sport, but if
you only like getting one sports title that can be considered extreme
then chances are you'll get THPS. Hoffman is good, but it's not THPS
good. But if you're looking for something a little different to augment
the THPS in your games library, Mat Hoffman's Pro BMX is one to
seriously consider.