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Mat Hoffman's Pro BMXScore: 8/10
The gameplay is by far the most important part of the game, it's good to see that it is really tight here. Controls are rock solid, and the means by which to pull off the moves is very intuitive. When doing a trick it's more of a question of how greedy you feel like getting, than it is a question of hoping to hit the buttons just right. Tony Hawk's Pro Skater really set the standard for this, and Hoffman runs with it. Physics are quite good too and it feels like you're on a bike because everything is a bit slower, what with the athlete using a heavier, larger object like a bike instead of a skateboard. The design of the tracks/arenas is very good. A lot of the obstacles and whatnot are setup in a manner which really lend themselves to stringing together exceptionally large chains of tricks, at the same time leaving the door open to bail out if things look iffy half way. This just helps to amplify the whole mentality of doing incredible moves without getting too greedy. Based on gameplay alone Hoffman is just plain fun.
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On the looking and listening side of things, Hoffman is quite respectable on the Dreamcast. The graphics are sharp on the bikers and much of the obstacles, however the more run of the mill things like the ground in the distance, sky, and some of the other not so pronounced areas can be blotchy. Another nice visual touch is the real-time shadows off of the bikers. It's spiffy and a half, really. On top of this is the smooth frame rate, with nary a note of |
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choppiness or slowdown. On the aural side the sound effects get the job done, with believable clicky, thumpy, ouchy noises when appropriate. The soundtrack, however, is hit and miss, unless you like both hip hop and punk. There are a number of artists from both genres of music so if you like both, kudos, but they can be quite the about face in genres so some may not warm up to this.
On top of this
there is your usual mix of goals which must be achieved in order to gain
the points to open up future levels. They start off easy enough, but
once you get a ways it can be surprisingly challenging what is required
in order to get the points needed to open the next track. It's not hard
in a throw your controller at the wall sort of way mind you, thankfully
it's difficulty is actually a refreshing change to all of these games
that are a breeze to get through that we've seen so much of lately. If
you don't feel like working on opening new tracks there is plenty of
other things to do to keep you occupied too. There is free play, multi
player, and a park editor which are all fun, but still feel more like
filler in the end.
(October 18, 2001) |
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