"...Although
Sega GT has extra features a plenty, they still come nowhere near the
level of comprehensiveness of Gran Turismo II. Also, factor in the
game’s weak controls and there’s another blemish on its
record..."
With Gran
Turismo I & II dominating the racing sim scene in the console arena
Sega has finally brought their Dreamcast answer to the series: Sega GT.
All and all it’s a valiant effort at trying to usurp the racing sim
crown, however, despite the pretty visuals and interesting track design
the game is no match
for Polyphony Digital’s racing tour de
force. On it’s own merits Sega GT is a respectable racer, but what
prevents it from being truly great is the games weak control, a serious
no-no for a racer.
The
big problem with the game’s controls is that they’re too darn
touchy. All one needs to it tap the controller and the car makes a very
pronounced turn in the direction tapped. It’s these extremely touchy
controls that can really make the game frustrating. With smaller cars
like the Integra, Prelude, and Miata, among others, the problem can be
overcome with practice and developing a very gentle feather touch while
playing. However, when using some of the larger, front engine rear wheel
drive cars like the Viper and Mustang the handling is a real pain. These
cars are already prone to drifting thanks to their weight but the touchy
controls make it so that it is very easy to hit the wall. When
negotiating turns where drifting can become a huge concern, as these
cars need to handle these turns at the perfect speed and at the perfect
racing line.
Despite
the problematic controls, there are plenty of goodies at players’
disposal. First there are 130 real life cars to drive ranging from the
Mitsubishi GTO, to the Nissan Skyline, to the Dodge Viper, and the Ford
Mustang. If you play the Championship mode this also means that you’ll
have to buy your cars and later purchase upgrades to essential areas
like the engine, suspension, brakes, and so on. On top of this players
can make their own cars which is a pretty neat diversion, but not
vitally important. Rounding out the extras is the games 22 tracks, which
are quite varied and deceptively complex.
The
track designs are a mix of twisting, turning routes, with some oval and
almost oval tracks throw in. The tracks really push players to learn
their racing lines, as it is very hard to skid around the corners and
stay on the road like the Dukes of Hazard. It’s all outside, inside,
outside here people. Even the oval tracks, which are normally the place
to go tearing around
with reckless abandon, require a very solid
understanding of how to properly enter and exit a turn on a race track.
If ever there was a training ground for videogame racers to hone their technical side this is it. The tests for getting higher grade licenses
reflects Sega GT’s emphasis on racing lines, as acquiring these
licenses makes it essential to nail the lines.
But what’s
really surprising is how bright the computer-controlled cars are.
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They
aren’t pretty placeholders here, they can be quite ruthless in
fighting for positions. They’ll try and block you, juke and jive
behind you, you name it, they’ll try it. If they could split their
cars in half a la Herbie the Love Bug and flank you on both sides to
pass you they would!
On the audio /
visual side of things the game is very nice. The graphics are very sharp
thanks to the Dreamcast’s high-res abilities; also the models of the
cars are very well done, with plenty of detail put into each one. The
tracks have a lot put into them, from sweeping mountain ranges in the backgrounds,
to nearby city skyscrapers. The sound effects
are exquisite as the sounds of the engines and exhaust systems are very
distinct for each vehicle, and the change in sound to a more echoing
vibe when passing through the tunnels is a nice touch. Unfortunately,
the music is very poppy, wimpy fair, which just feels way too
lighthearted for a racing game.
Although
Sega GT has extra features a plenty, they still come nowhere near the
level of comprehensiveness of Gran Turismo II. Also, factor in the
game’s weak controls and there’s another blemish on its record. Sega
GT is a nice start, but it still has a long ways to go to become the
king of the hill.