"...Those
who like a nice, slow paced mystery to sink their teeth into will enjoy
this title. Those who prefer something fast won’t find it
here..."
Yu Suzuki’s
latest brainchild for the Dreamcast is a very interesting title. Being a
mix of many different genres in terms of gameplay, and striking a
balance between interactive fiction and solid gaming, Shenmue is
a very unique title. Gameplay is interspersed with a large amount of
cinematics, wondering around looking for answers, and action.
The game is meant more to be experienced than played as its flow is
unlike any game out there. Between its incredible presentation and
unique gameplay Shenmue is a very engaging title, but it isn’t
for everyone, as its slow pace will boring for some.
The game takes
place in Japan in 1986 and centers on Ryo Hazuki. One day he comes home
to find his home in shambles and a mysterious man in a green robe with a
dragon on it kill his father, then steal an old mirror Ryo’s dad had
hidden away. Ryo is very upset by this and vows to avenge his father’s death,
and so the game begins. As the story progresses it is very
halted. Certain things happen at certain times of day and there’s a
fair bit of travel time for Ryo to get from one point to another;
because of this the game’s story is very halted, which hurts the pace
of the title.
Right
from the start Shenmue’s presentation is spectacular. Yes,
it’s a next gen console title and a high standard is expected from
such a game’s visuals, but Sega has really outdone themselves
with this game. The environments are incredibly intricately detailed.
There are all sorts of objects strewn across the rooms and buildings
that Ryo explores. Adding to the outdoor environments is the game’s
"Magic Weather" effect, where different types of weather occur
randomly as the days pass. Sometimes it’s sunny out, while other days
it may be snowing, or there may be a torrential downpour. The effect
looks
Advertisement
really convincing
(though people don’t appear wet), and does a
lot to add to the look of the game. The most amazing aspect of the
game’s visuals is the characters though. Their faces look almost
photo-realistic they’re so detailed. On top of this their clothing,
the way they walk, their animated gestures, most everything about how
they look and carry themselves is very, very realistic. Shenmue
really shows how far visuals have come in games and hopefully many other
developers will take a cue from the title when thinking about the detail
in their own titles.
Unfortunately
the sound doesn’t perform quite as well as the game’s visuals. The
music is very good both in terms of the quality of its writing and the
quality of the instrumentation. The sound effects are also very well
done, with lots of ambient noises floating through the air in the
different areas. However the voice acting is a very mixed bag. Most of
the main characters perform well, but the secondary people that Ryo must
interact with sound very forced. Part of this is due to certain phrases
being entered into the conversations that cause a momentary pause in
speech. It’s not the end of the world, but the lackluster voice work
can’t be overlooked.
That which sets
this game apart from the crowd, however, is its gameplay. It’s an
unusual mix of adventure, fighting, role playing, and action. A lot of
time is spent wandering the streets, talking to the locals, gathering
information that Ryo may find useful in his quest to avenge his
father’s death. This can be a very slow process, as there are some
events that can only take place at certain times of the day, so the
player has to find something to do to kill time while waiting for a said
hour to come. There’s things to do that can keep the player occupied,
like having Ryo practice his martial arts, going to the arcade, or
chatting with the locals, but it’s still a slow process that some
won’t want to deal with. Another major aspect of Shenmue’s
gameplay is its "Quick Timer Events" (QTE) which play out like
the old Dragon’s Lair and Space Ace games of the 80s where players had
to hit the controls in response to prompts on the screen. The fun thing
about these QTEs is that they come flying out of no where. One minute
Ryo is walking along, minding his own business, the next he has to
deftly dodge an incoming soccer ball, or his in a fight, or some other
event happens. It’s a great way to keep players on their toes. There
are many other modes of play, like brawling thugs, or playing classic
games at the arcade (it has full versions of Space Harrier and Hang-On).
By and large there are quite a few different game modes in Shenmue,
the only thing hurting the title’s gameplay is its slow points.
Shenmue
is a very different game in how it hybridizes genres, while throwing in
a very cinematic experience. Those who like a nice, slow paced mystery
to sink their teeth into will enjoy this title. Those who prefer
something fast won’t find it here.