"...Skies
of Arcadia (SoA) is not only one of the best RPGs to come to the
Dreamcast, it’s simply one of the best role-playing experiences of
2000..."
At long, long
last the RPG drought on the Dreamcast has come to an end. Grandia II,
Shenmue, and now Skies of Arcadia are some of the best things to happen
to the DC since it launched in the fall of 1999. Skies of Arcadia (SoA)
is not only one of the best RPGs to come to the Dreamcast, it’s simply
one of the best role-playing experiences of
2000. The battle system is intricate, yet not overly complex or
daunting, the visuals are both beautiful and technically solid. Music
and sound are both very captivating. The game’s characters are very
lively, and quite likeable, and the story moves along at a good pace to
keep gamers’ attention. SoA is a great, great game.
Skies
of Arcadia takes place in a land packed full of floating islands, where
people travel the world in airships. However, it’s not all smiles and
sunshine in Arcadia as there are Air Pirates lurking, who are divided
into two different types of groups: Black Pirates who prey on the
helpless and are only concerned with their own well being, and Blue
Pirates who only target military vessels and give much of what they take
to the needy. Adding to this is that the Valuan Empire is getting power
hungry and causing trouble wherever they go in order to advance their
goals. Players take up the role of Vyse, a blue pirate, who, with his
friend Aika, who come across a mysterious girl named Fina. It’s later
discovered that Fina is a descendant from an ancient civilization that
nearly destroyed itself, and the Valuan Empire wants this destructive
technology. Now it’s a race to try and get the technology first so
that the world isn’t destroyed.
The
visuals for this title are very tight. There isn’t any draw-in,
pop-up, or any other polygonal no-nos lurking here. The look of the game
reflects a far more fantasy/cartoon-y feel. It’s almost a cross
between Phantasy Star and Shining Force in the aesthetics department,
but no matter which way you look at it there is a very heavy anime
influence to this title. It’s not that bad-assed, Fist of the North
Star anime look mind you, it’s more of a super deformed look here, but
not quite. Nonetheless, the monster and character design is very good in
SoA. Vyse and Aika look quite swashbuckling, Drachma looks like the
grizzled old sea dog,
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and the various Admirals of the Valuan Empire are
a very interesting mix of villains indeed. If you’re looking for some
super-sized bad guys there’s the Gigas, who take up a sizable amount
of screen space. But not only are the designs quite good, the animation
is well done too. Everything moves along at a silky smooth frame rate,
without missing a beat. Adding a little bit of icing to the graphical
cake, there are also some very nice super moves for each character
similar to Summoning spells in Final Fantasy, but players can hit start
to get past the animation sequences if they want.
SoA sounds just as good
as it looks too. The sound effects are very cartoon-like, just like the
visuals, to it helps strengthen the anime feel of the game, so there’s
a mix of the typical "bonk" noises and squishy sword swipe
noises. The soundtrack has its fair share of toe-tappers too. There is a
subtle Phantasy Star vibe to the music, regardless, it’s all very,
very good tune-age here. Oddly enough there isn’t any voice acting in
SoA. There are battle cries and other similar basic phrases, but the
rest of the dialogue is in text form. However, considering how rare it
is for the voice acting in a game to actually be good, this absence is
welcome.
What really
makes this game great are the characters. The chemistry between Vyse and
his friends is very good. They joke around, have very animated
discussions (ugh, bad pun), and generally make it damn near impossible
for players to not develop an attachment to them. The villains too are
very lively, behave in a very fluid manner,
making them much more believable. Unfortunately the story itself is
fairly traditional. The heroes are trying to stop a power hungry empire
from collecting ancient weapons from a long dead civilization so they
can’t take over the world. But the interaction between the characters
emphasizes the journey over the end result, and it’s one hell of a
ride.
If
you’re looking for something new and interesting in the gameplay
department SoA offers plenty. Most notable is the weapons/moonstone
color scheme for battles. There are six colors for moonstones: Blue,
Red, Green, Yellow, Purple, Silver. Each color is particularly powerful
against one of the other colors, and particularly weak against another
color. This makes for a little extra strategy when getting into battles.
The colors used in battle also determine which spells party members
learns sooner, as the colors also correspond to the different types of
magic in SoA. As such there are instances when it may be easier to win a
battle with certain moonstones equipped, but doing so will cause the
player to neglect using other moonstones whose magic is greatly needed.
There are also two types of battles in the game, the already mentioned
party battles, as well as airship battles. Here the flying vessels of
Black Air Pirates and various Valuan vessels will face off against Vyse
and the gang. There will be times when Vyse will have the advantage and
will be able to really let the opponent have it, while there are other
times when Vyse will have the disadvantage. It’s very much a turn
based strategy battle sequence, but more than enough to add a nice level
of variety to the battles. The one downside to the battles is that there
are just way too many of them; it’s another case of not being able to
move three steps without getting into a fight.
For
RPG fans with a Dreamcast Skies of Arcadia couldn’t come soon enough.
Now with it available there’ll be many DC owners seeing a lot of their
time eaten up by this excellent title.