"The
level design is by far the biggest culprit in hurting the game..."
Okay, after
seeing all of those Twisted Metal games, not to mention V8
and Rogue Trip, I would have thought that the vehicular combat
genre had run its course. It would seem, though, that Luxoflux and
LucasArts had other ideas. Taking the Star Wars license and
pitting various characters from the series against one another as
they pilot all manner of vehicles, Demolition looks like a good
idea on paper. Unfortunately the game suffers from poor gaming
dynamics/mechanics, as the levels are too small and it often takes way
too long to destroy enemies, dragging out battles, subsequently allowing
redundancy to work its way into the mix.
The level design is by
far the biggest culprit in hurting the game. While each level is on a
different planet, they’re just way too small. This makes traveling
through them way to repetitive, and more than a little crowded when
there’s quite a few people on the map. The one positive point about
each of the levels in that there are at least a few obstacles scattered
through them, allowing for a bit more "Cat and Mouse" gaming,
when hunting down opponents.
The visuals are
more of a mixed bag. The models for each of the characters are very well
done, as is the architecture of the levels, but Demolition
suffers from a terrible case of draw-in. This problem borders on being
unforgivable in a PSOne title, so why is it present in
this Dreamcast
title. It’s a very distracting, not to mention disappointing
problem. Thankfully the game does run at a reasonably smooth frame rate,
so there is a technical aspect that you needn’t worry about. The audio
is standard Star Wars fair with familiar tunes and the expected
laser cannon sounds to fill out the aural experience.
When
playing, one can expect the usual selection of modes from single player
missions, to quick pick-up games, to multi-player. In single player the
computer AI gets pretty darn polar. One minute your enemies are ruthless
killing machines,
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then next they’re sitting ducks. At
least
multi-player provides a little bit of additional fun, but even after a
few rounds it’s difficult to stay interested.
Vehicular
combat games had their moment in the sun and were a novel experience
when they first came out, but now we’ve seen them all and it’s time
to move on. Star Wars: Demolition just doesn’t bring anything
to the genre that makes it stand out.