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Virtual On: Oratorio TangramScore: 8/10
Now we know that the Dreamcast can pump out some very pretty imagery, but what Sega has done with Virtual On: Oratorio Tangram is just plain nuts. With all of the flashing and gorgeous lighting effects, terrific mech designs, and well laid out battlefields there’s plenty of eye candy to go around. However if ever there was a game to fall prey to the funky Dreamcast controller it’s VOOT. While gamers in Japan go themselves a shiny new Twinstick controller the rest of the world is left dealing with a discombobulated chunk of plastic. It takes a little getting used to but the control scheme can be mastered. Despite this controls issue the title is still a fabulous big bad robot brew-ha-ha.
Looking
at all the energy waves, explosions, and glowing lovey-dovey hearts of
destruction that go whizzing around the screen during battle it brings
back memories of the seizure inducing robots on the TV when the Simpsons
go on their trip to Japan. It’s insane the sheer amount of visual
splendor that is being continuously throw at the player. Not only are
the effects well done, but also the different robots that can be used
and fought are breathtaking. Seeing as Gundam creator Katohi Haijime
designed them this really comes as no surprise. There’s the
well-rounded Teijin for those who like to keep their tactical options as
open as possible or Raiden whose heavy armaments make him a hulking war
machine on the field. To round things out the battlefields are also
nicely laid out with well placed barriers to use to your advantage. |
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However, getting around these war zones is a real pain with the standard Dreamcast controller. The layout is very clunky, and the only convenient way to get a lock on a wily opponent is to jump into the air and automatically acquire a lock. If the Twinstick controller had made its way here from North America there would be a lot of VOOT fans in mech fighting bliss right now. But now we’ll just have to make do.
One unusual element of VOOT is its sound track. For a fast-paced action |
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title involving enormous, menacing robots the music is awfully happy-go-lucky. There are some tracks that would work great in a platformer, but here they’re just out of place. On the other hand there are some absolutely splendid tracks that pop up from time to time that fit in perfectly. It’s really hit or miss in the music department, but more miss than hit. Happily the sound effects are perfect arcade fair, so they admirably make up for the peculiar mix of tunes in the game.
While most other 3D fighters concentrate on the world of martial arts it’s a refreshing breath of fresh air to have a title like Virtual On: Oratorio Tanrgram come along. Fast-paced action with flashy visuals makes this game a winner, despite its control issues.
Reviewed by Mr. Nash
(September 1, 2000) |
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All articles ©2000 - 2010 The Armchair Empire. All game and anime imagery is the property of their respective owners. |