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Platform

GameCube

 

Genre

Action

 

Publisher

Electronic Arts / MGM

 

Developer

Electronic Arts

 

ESRB

T (Teen)

 

Released

Q1 2004

 

 

- Good-looking game

- Great voice work

- Lots of guns

- Different difficulty levels

- Could be a Bond film

 

 

- Camera often gets in the way of complete fun

- Some annoying linear design paths

 

 

Review: Turok Evolution (GC)

Review: True Crime - Streets of LA (GC)

Review: Viewtiful Joe (GC)

 

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007: Everything or Nothing

Score: 8.4 / 10

 

Bond films are popcorn for the brain.  Crazy credits at the start, lots of sleek cars, cool gadgets, gorgeous women, explosions, and over-the-top villains and plots – it doesn’t amount to much more than mindless entertainment.  The same can be said of 007: Everything or Nothing (EoN), a game that would be, could be, a Bond film (at least as they currently stand).  It has all the same hallmarks of the films, complete with the official cast, but with bigger boobs on the Bond girls.

 

007 everything or nothing gamecube review          007 everything or nothing gamecube review

 

There’s a plot involving nano-technology and an ex-KGB agent (trained by Max Zorin from A View to a Kill) but as usual the plot is just an excuse to blow things up, travel the globe and perform impossible stunts.  Most of the story is played out during cutscenes (that would be the non-shooting sections of the game).  Like EA’s Lord of the Rings games that tapped the talent of the movie cast, EoN features actors from the current films: Pierce Brosnan (Bond), Judy Dench (M), and John Cleese (Q).  To add to the roster, Willem Dafoe plays the ex-KGB villain and Shannon Elizabeth plays one of the Bond girls.  When it all comes together, it almost convinces you that you’re “playing” a lost Bond film.

 

The action falters a little when you have to deal with a camera that isn’t on par with its production values.  It’s very annoying to die again and again due to not being able to swing the camera around fast enough so Bond can lock onto a bad guy and blow him away or beat him senseless.  My one other complaint has to do with some of the very linear design paths.  Bond can scale walls, utilize all kids of guns, dive for cover, shoot around corners, throw grenades, operate all manner of Q gadgets, and use “Bond sense” (more on that later) but can he climb a chest-high wall?  No!  Even during the vehicle sections you’ll still be experience the same kind of funneling, although to a lesser extent.  I understand the necessity of forcing you to go a particular way but that doesn’t make it any less annoying and in many cases, though Bond is funneled from one area to the next, you can approach it a few different ways (like dropping an exploding spider on unsuspecting goons instead of trying to gun them down) so it’s not as annoying as it might have been.

 

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It’s finding these alternate approaches that most often result in “007 Moments” – those happenings that would fit into the Bond repertoire, like shooting a propane tank to take out two bad guys at once or taking an impossible jump in your car.  Earning the 007 Moments increase your overall mission score, which goes toward giving you access to production stills and other extras. (Each level has a couple of difficulty levels and you’ll only unlock the really sweet stuff if you score well in the 00 

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Agent mode.)  And it’s finally revealed how Bond pull off those incredible shots.  Bond has something called “Bond Sense” which allows him to switch weapons and targets as the world slows to Max Payne-in-molasses speed.  This ability of Bond’s comes in extremely handy during heavy firefights.

 

In actuality, the entirety of EoN is a 007 Moment.  Not only because EoN uses Pierce Brosnan’s likeness and voice, but because everything is so “Bondian.”  The missions vary widely.  You’ll play a large part of the game on foot but there is also driving (with your stealth car) and flying thrown in for good measure (some with a time limit).  At one point Bond even mans the guns of a tank – this, after falling about a mile down a cliff face to catch a Bond girl.

 

007 everything or nothing gamecube review           007 everything or nothing gamecube review

 

When it comes to EoN’s audio and video presentation, it’s top notch except for at least one thing.  Bond has a slightly Gumby-ish look to his limbs.  It’s not something really noticeable while you’re playing but when you just look at Bond there’s really no denying the Gumby-like limbs.  I can’t complain about much else.

 

As mentioned before, Bond is a versatile character with lots of moves.  But the control is actually pretty easy to get a hold of (whether flying, driving, walking or falling) even though all the buttons are put to use most of the time.

 

If you’re missing the fact that there’s been no Bond film for this year, 007: Everything or Nothing should be more than enough to tide you over until the next one.  It has high caliber production values, mission variety, easy control, and plenty of Bond moments that offset the linear levels and less-than-stellar camera.  And it’s pretty fun to boot (particularly if you're a Bond fan)!

 

- Omni

(March 11, 2004)

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