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GoldenEye: Rogue AgentScore: 7.2 / 10
This
is the first game I can think of in a while where I was more concerned
with the content than the gameplay. Having gameplay is great – most games would be nothing without it! – but when a game uses source material that I’m so familiar with I’m way more in tune with what’s going on. I’m a James Bond nut. I can still quote long passages from Ian Fleming’s Moonraker from memory and I can think of no other movie franchise that has broadened my horizons further than James Bond (aside from The Bikini Carwash Company films). Which is why I have a mixed reaction to GoldenEye: Rogue Agent (GRA).
GRA
puts you in control of an ex-MI6 agent noted for being reckless. (007
has a really quick cameo so don’t blink.)
Auric “No, Mr. Bond, I expect you to die” Goldfinger soon
places you on his payroll in an all-out war with Dr. “Guano” No for
control of the criminal underworld.
The fight rolls around the world (and across two discs), from the
top of the Golden Gate to the clichéd underwater lair and includes
characters from many eras of Bond villains such as Scaramanga
(voiced delightfully by Christopher Lee who play Scaramanga
in The Man With the Golden Gun), Odd Job and Pussy Galore.
For the most part the developers have a lot of fun with the
source material, bending it to suit their purposes but not changing the
characters, other than having them exist simultaneously.
The James Bond universe is a fun one to play around in,
especially when you have a synthetic eye that can see through walls. You
become known as GoldenEye for the synthetic eye that Goldfinger
installs. This eye is
augmented as the story progresses and pretty much acts like the Force
powers found in the Jedi Knight series.
It can help you hack keycodes and the like.
One of the powers even lets you deflect bullets!
But until you reach that point, you’re left to use the plethora
of machine guns, pistols, and anti-vehicle rockets and detonators. Depending
on the size of the weapon, GoldenEye can equip a gun in each hand.
Pressing the right shoulder button fires the gun in his right
hand and pressing the left shoulder button fires the gun in his left
hand. It’s pretty easy to
come to grips with, as is most of the control.
This may astound some players.
Games in the shooter genre on the GameCube have always been noted
for awkward control options. But
after only about 30 minutes I had it down pat, including using enemies
as human shields. The only
aspect that might need some experimentation is the weapon combinations
for best effect. GRA’s action is very similar to practically every shooter on the market at the moment. Witness GoldenEye’s life bar restore itself after a quick rest. Clearly lifted from the Halo series. Two-fisted gunplay is reminiscent of the original N64 GoldenEye. There are many other comparisons to be made but GRA does offer some solid if somewhat average gunplay. The game itself is quite lengthy but |
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there seems to be some unnecessary |
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Besides the campaign, there is also split-screen multiplayer so depending on where you sit on how palatable split-screen multiplayer is you’ll probably just give it a miss. However, if you can round up some buddies, there is some fun to be had. Not the same level of fun as the original GoldenEye but still fun.
GRA is THX approved, meaning that if you have the right equipment, this game absolutely sings. Or explodes in a blood-curdling scream and cacophony of gunfire. Shooter fans will probably find that GoldenEye: Rogue Agent is an average experience, with enough slick action and challenge to warrant at least a rental. Writing from the perspective of a Bond fan though, this game is an above average shooter. The developers took the creative ball and ran with the content (even if it doesn't star everyone's favorite double-O agent). - Omni (January 15, 2005) |
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