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Metroid Prime 2: EchoesScore:
9.5 / 10
It’s
time to strap on the Chozo armor and chase after Space Pirates again!
Kind of. As
MP2 opens, Samus Aran is hot on the heels of a group of Federation
Marines that tracked a group of Space Pirates but was never heard from
again after landing on Aether. He
story, advanced by in-game cut scenes and information scattered
throughout the planet, unravels from there.
The mystery surrounding what is happening really helps push the
story forward – you’re not always just on the look-out for something
else to blow up. Eventually
Samus figures out that the Dark and Light Aethers are ripping the planet
apart and it’s only by traveling between the two dimensions that Samus
can uncover the Truth.
The
control and graphics are virtually unchanged from the first game.
If it ain’t broke why try to fix it?
This makes it instantly familiar and playable.
Even the weapons are unchanged aside form the Dark and Light
Aether beams. The
level design is again stellar, although a few more save rooms would have
been appreciated. Retro
Studios still provides plenty of opportunity to roll around in a ball
and solve environmental puzzles which sometimes necessitates traveling
between Dark and Light Aethur dimensions and facing off against their
own particular challenges, like the constant damage Samus’s armor
takes when exposed to Dark Aether. Although
there’s a good story central to MP2, the action is great and eclipses
the action found in the first game – a few of the boss battles are
absolutely titanic. Switching
weapons with the C-stick is still streamlined and the lock-on mechanism
gets constant use. Maybe
the most drastic addition is the vastly improved scanning mode, a
feature that becomes glaring if you happen to go back and replay the
original. Items that
haven’t been scanned show as blue, scanned items already logged are
shown in green – this simple change eliminates accidentally rescanning
the same object.
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The other feature that professional game reviews belly-ached about not being included with the original is multiplayer. Played via split-screen (half and quarter) can be an entertaining diversion if you have some buddies handy. The modes included are Deathmatch and Bounty. Everyone will have their preference but my favorite multiplayer mode is Bounty, which mixes deathmatch and coin collecting. It’s also amazing how one variable – curling into a |
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ball – can drastically change how a death match is played. As good as the multiplayer is, it’s the single-player game that will get the most attention.
It’s
not dramatically different from the original but, man, is it fun.
Metroid Prime 2: Echoes is a title every GameCube owning shooter
fan should have. - Omni (December 28, 2004) |
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |