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NCAA Football 2003Score: 9.5 / 10
NCAA
Football 2003 is easily the most impressive college football game ever
created. Fans of college
football need this game. In
fact, all football fans need this game because it provides the best
football experience available on the next gen systems. Given
the quality of this year’s Madden and NFL2K franchises, that statement
might seem brash, but I stand by it.
From the tip of the shiny helmets to the grass-wedged cleats,
NCAA Football 2003 is a marvel to behold.
NCAA 2003 is attractive for a number of reasons. Initially, it was the recreation of the atmosphere of college football that drew me in. Cheerleaders, fight songs, mascots, and heated rivalries are all present. Add to those, admittedly tangential, features playbooks that accurately reflect the difference in the college and pro games and a noticeable shift in the pace and feel of the game, and we are left with an experience that is easily distinguishable from EA’s professional football offering despite being clearly built on the foundation of the Madden 2002 engine.
Graphically,
the game is solid. As in
the other EA football games, the players are a bit bulky and
unrealistically proportioned, but they still look pretty good – just a
bit “cartoony” maybe. The
field and uniform textures are a bit flat and the overall color scheme
leans too far to the bright, primary color side of things.
Still, it is easy to overlook those flaws because so many other
things are done right. The
animation is simply great. EA
has upped the number of different animation routines significantly over
last year’s model. The
one handed reception is particularly exciting, as are the new animations
for juking, spinning and jumping with the running backs.
The frame rate is rock solid.
Background shimmer (a real problem on last year’s PS2 version)
is non-existent. Everything
is smooth and anti-aliased. NCAA
2003 simply looks very good.
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As great as the look of NCAA 2003 is, the game play is the true star. Using a simple, intuitive interface (polished to a shine after years of EA football games) players can easily guide their favorite team to the BCS crown. Controlling the skill positions couldn’t be easier. Options abound to tweak the game for a player’s personal style, but the default options work wonderfully. In fact, I didn’t consult the user manual any during the first season of my franchise. If there is anything to complain about as far as game |
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play goes, I suppose
it would be the lack of innovation.
NCAA 2003 plays a lot like NCAA 2002 (and Madden 2001, 2002, and
2003). The prevalence of
the option and I-formation changes the overall feel in obvious ways, but
there is nothing truly surprising under the hood.
With
great graphics and game play, NCAA clearly could have afforded to not be
as feature rich as the average Madden game.
It still would have been easily the best college football game on
the market. But EA
certainly didn’t slack here. No
football game, and possibly no sports game, has ever offered the player
more options. The standard
exhibition and season modes are here, but that is to be expected.
Even Dynasty mode has become standard, though the NCAA 2003
Dynasty mode is so long and feature rich that it is a game in itself,
and one that most players are unlikely to fully explore before NCAA 2004
comes out. Still, EA gives
users even more. Most
striking is the new Rivalry mode. Players
can play pretty much any of the famed rivalries of college football.
For those rivalries that carry a traditional trophy, those
trophies are winnable and will appear in the player’s trophy room.
(Alas, the famed Beer Barrel, prize of the Tennessee/Kentucky
rivalry, is not present as it has been retired in a fit of political
correctness, sad.) Another
new feature is the create-a-college mode.
This allows players to create their own alma mater if it is not
already one of the 144 Division 1-A and 1-AA schools already available
out of the box. Also of
interest, for some, is the mascot mode, where players can field a team
of their alma mater’s mascots and take on those of another team.
It certainly is amusing, though probably of little value to the
hardcore fan.
The game as a whole, though, is certainly designed for the hardcore fan of college football. Pretty much any option a player could want is available here. In fact, when I asked my self the “what would I like to see improved?” question that I always ask just before I write a review, the only thing that sprang to mind immediately was the amount of space the game require on a memory card. If you are planning on playing a dynasty, plan on buying an extra memory card. In fact, even an empty Memory Card 59 won’t hold everything you need to play a dynasty mode if you plan on creating your own college team.
In case you haven’t been paying attention, I love this game. NCAA Football 2003 sets a new high water mark for college football games, and sports games in general. I have no trouble imagining myself still playing this game when the 2003-2004 season rolls around. It is simply that deep and that good.
- Tolen Dante (September 14, 2002) |
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