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Spirits and SpellsScore: 4.7 / 10
Spirits and Spells for the GameCube is obviously targeted towards today’s young gamer in the 8-12 or so age group. It doesn’t try to disguise that fact. With its Halloween-inspired storyline, cute characters, and basic 3D-platformer blueprints, it was aiming to be a good title for entertaining youthful gameplayers. But too many design problems hex Spirits and Spells, and when a game is too tough for adults to play at times, there’s little chance that the kids of today will find Spirits and Spells enchanting.
It’s Halloween night as Spirits and Spells begins. The two main characters, Greg and Alicia, are with a bunch of trick-or-treaters who are attacked by the Bogeyman while traveling through the woods. Greg, costumed as a devil, and Alicia, dressed up as a witch, are the only two Halloweeners to escape his clutches, and now decide to enter the Bogeyman’s realm, the World of the Dead, in an attempt to rescue the others. (Funny, I would’ve thought they would take advantage of the fact that less kids knocking at doors would mean more candy for themselves).
Okay, the story premise isn’t a bad one to entertain young children. But it’s not the story that curses Spirits and Spells. It’s the game’s awful camera that dramatically affects the controls and a lack of challenging gameplay that quickly turns Spirits and Spells into a toad of a game. Although the levels have an appropriately spooky Halloween tone, Spirits and Spells is your basic 3D-platform game spawned from Super Mario 64, with jumping from various platforms, spinning bridges or other obstacles while collecting tokens (or in this case, crystals) you’ve encountered in a hundred other similar games. But despite the cookie-cutter level design, Spirits and Spells could have been a decent game for younger gamers if it wasn’t for a few major flaws that prevent it from being much fun at all.
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The worst atrocity is the game’s camera that follows the characters through the game, which is so shoddily designed it creates difficulties in completing even simple jumps. With major portions of the game requiring some sort of standard platform jumping tasks, having a badly-placed camera means it may take a few dozen attempts at one particular point of the game before you are able to complete it and move on. And with kids not having an exactly long attention span to begin |
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with, having multiple choke points in a game that require playing over
and over does not increase the odds that a youngster will ever complete
Spirits and Spells. There are points in the game where it is absolutely
crucial to be able to see exactly where either Greg or Alicia is in
relation to the intended landing point, but because of the camera,
it’s a blind leap of faith that you must rely on, hoping you’re
where you should be to continue your adventure.
And it’s a
shame that the camera and weak challenge level really doom Spirits and
Spells, because there are a few facets of the game that are perfectly
suited for the young gamer. You can select from either Greg or Alicia to
play, and by collecting enough crystals, you can switch to the other
character at any point in any level. Alicia is the better-balanced
character, with her witch’s hat being a more effective weapon than
Greg’s devil’s pitchfork. Each can use more powerful attacks powered
by the crystals by using a simple two-button press. December 12, 2003
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