"If
you can play a game like this, by all means purchase it but I recommend
renting it first - don't get stuck with a silicon lemon."
Platform: N64
Genre: Action
Publisher: Konami
Developer: Konami
ESRB: T
(Teen)
Released: Q2
2000
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Castlevania:
Legacy of Darkness
Castlevania:
Legacy of Darkness is the precursor to the earlier Castlevania game on
the Nintendo 64. The introduction reveals the presence of beings that
resemble humans in appearance but possess superior powers and abilities.
You play Cornell, one of the super beings that possesses the power to
turn into a werewolf. With the ability to turn into a werewolf
comes the heightened senses that a wolf holds over normal humans –
namely a superior sense of smell – just the ability necessary to track
vampires and undead hordes.
The
premise behind the game is that Cornell realizes that he’s
"different" and leaves home. While he is away, an undescribed
"evil force" destroys his home and kills all the residents,
except one. The survivor is Cornell's sister, and he quickly takes off
after her by tracking the attackers.
The game is
probably the most visually amazing game available for the Nintendo 64
and is enhanced by the RAM expansion and, boy, does it ever kick this
game up another notch – BAM! (I couldn't help the pop reference.)
Enhancing the heightened drama is the stunning soundtrack, which is
reminiscent of a horror movie and does much to set the mood of the game.
For all the
great ideas put into the game, the shortcomings are absolutely
crippling. For the first time that I can ever remember, I felt as though
the controls for a game made it unplayable. The camera views are such
that if you turn the character, you will not be able to see what is in
front of you. I really love it when moving Cornell and the camera
closes in on his face in such a manner that you could be running into a
wall and not know it. Although this can be remedied by hitting the R
button, it’s a critical problem if you are trying to run away or move
around objects and an enemy is nearby. To combat this issue, the
designers put a "targeting system" which allows for easier
attacking; however, this does nothing for helping with the finite
control of your character. For example, when on a ledge or such, the
lack of finesse means that you are going to be falling (repeatedly) into
big pits. Needless to say, this makes the game more difficult to play
and, more to the point, difficult to enjoy.
Of
lesser concern is the lack of direction in the game. While playing I
felt that I had no goals and was frequently unsure of what I was
supposed to do to advance the game. Wasting a large portion of time
backtracking in a level that you cannot finish is not exactly one of my
preferred methods of spending my free time. This is the first time that
I can remember feeling as if I've wasted time playing a game - this is
truly unfortunate as a few minor adjustments like a first person
perspective or shoulder view and objective list could have improved the
game a hundred fold and made this game a classic.
If
you can play a game like this, by all means purchase it but I recommend
renting it first - don't get stuck with a silicon lemon.