Conker’s Bad Fur Day
(CBFD) from Rareware and Nintendo is one of the most potty-mouthed,
disgusting, rude, crass, and sick games I’ve ever played. Needless to
say, I love it.
CBFD puts players in
control of Conker, a red squirrel, who has just woken from a night of
drinking. He wants to get home and sleep it off but he gets sidetracked
by various beings needing assistance. This is the basic setup and things
spiral out of control from there.
As expected, CBFD is a
fantastic looking game. The colours are rich and vibrant, which is handy
when you face challenges that can only be overcome with a big ball of
shit. Animation is right up there with Rare’s best efforts. Just look
at the way the giant breasts on the sunflower bounce! The levels are
large and varied. The audio is excellent. There has never been much in
the way of voice acting in N64 games but CBFD has plenty. Cutscenes have
full dialogue – much of which is full of double entendres and
not-so-subtle references to oral sex. CBFD is also the first N64 to use
the word "asshole" extensively. Music is very creative. I’ve
never heard a music track that incorporated flatulence so well as the
background tune for Pooland. (Go to Rare’s site and download the
tune!) It’s the only time I’ve laughed out loud over a music track.
Playing the game is fun,
there’s no way around it. Control and camera setup are typical of a
Rare game, that is to say, they are good. If you’ve played the Banjo-Kazooie
games (God rest their souls) or Donkey Kong 64 you’ll be right at
home. The roster of moves isn’t as extensive, but this is more than
made up for by areas that are "context sensitive."
Usually these areas are
in the form of pads. When Conker crosses a context sensitive area you
will automatically perform an action that suits the situation. (It’s
explained in-game.) This works very well to eliminate any confusion over
how to perform a move. For example, in one instance, when crossing a
rafter in a barn a light bulb appears over Conker’s head (indicating a
context sensitive area). Hitting "B" will whip out a
flame-thrower (or whatever is needed in the current situation) and cook
dive-bombing bats is a second. (But don’t underestimate Conker’s
primary weapon: a trusty frying pan.) The context sensitive areas are
usually in handy areas.
This kind of game
requires lots of interesting challenges, and CBFD has them in spades.
The puzzles range from simple to gross, but Conker doesn’t have to
complete them all to win the game. Most are fairly straightforward but
others require a little lateral thinking. Getting cows to drink prune
juice is easier said than done! Conker’s reward for most challenges is
a big wad of money – no Jiggy’s here, but money has the same kind of
function of the Jiggies from Banjo-Kazooie.
Each time a puzzle is
completed your game is automatically saved. Your progress is also saved
every time you move into a different area. This is a great method in
comparison to other games like Majora’s Mask that require you
to actually remember to save.
Multiplayer is fun,
especially if everyone has had a round or two. There are five different
multiplayer games: Beach (storm the beach as a Frenchy or defend the
coast as a Tedi), Raptor, War (includes a Capture the Flag option),
Heist, Tank (with the option to have two players – one controlling the
tank, the other controlling the turret), Race, and Deathmatch. Each of
them has their own charm, but my favorite is Heist, which
requires you to find the bag of money and run for the exit while trying
to stay out of harms way. The multiplayer section is grouped in Team
Games and Solo Games. Heist, Tank, Race and Deathmatch are all Solo
Games, meaning you can’t have any human opponents (like playing Unreal
Tournament). Beach, Raptor and War on the other hand, encourage lots
of split-screen bedlam. Each mode is explained fully in the manual and
there are lots of options to tweak, including frag limit, map, and enemy
AI. The usual complaints/praise for split screen for N64 games apply.
(i.e. smaller screen size, you get to play games with real people, etc.)
Conker’s Bad Fur Day,
is no kids game. (Witness Banjo’s stuffed head over the fireplace, and
the Kazooie umbrella in the closet at the title screen.) It says in big
letters on the front, "This game is not for anyone under 17,"
accompanied by ESRB’s "M" rating. I’m sure that some
parents will buy this game for their kids only to be stunned later and
complain loudly to the media. But these people are mostly fools.
Nintendo has gone to great lengths to market CBFD to an older audience
– older physically, not mentally. You’ve got to be of a certain mind
and sex (i.e. male) to really appreciate CBFD. The humour is low brow,
but if you like that kind of thing and you grew up on platform games, Conker’s
Bad Fur Day is the game for you. (Just make sure the kiddies are
asleep when you fire it up.)
- Omni