"Overall,
Donkey Kong 64 is one of those Rare games that will have you
playing for many, many hours."
Platform: N64
Genre: Platformer
Publisher: Nintendo
Developer: Rare
ESRB: E
(Everyone)
Released: Q3
1999
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Donkey Kong
64
Everyone
who has ever picked up a game control should know exactly who Donkey
Kong is. He first appeared in Donkey Kong along with the
world’s most famous plumber. Since then he’s made various digital
appearances, including Mario Kart (N64) and Super Donkey Kong
(SNES) and also spawned an animated television show. His latest
incarnation continues the Donkey Kong mythos and delivers a very fun
game.
K.
Rool is back in business and getting ready to blast Kong Island right
off the map. To top it off he’s stolen all the golden bananas and
scattered them far and near in an effort to thwart any counterattack
that the Kong’s can muster. It falls upon the shoulders of Donkey
Kong, Diddy Kong, Chunky Kong, Lanky Kong and Tiny Kong (along with the
help of a host of supporting characters, including Cranky and a
top-heavy newcomer who at one point asks if you "want to have two
melons.") to capture the bananas and defeat K. Rool. And so begins
the fun in this epic-sized adventure. Players start off controlling
Donkey Kong. Access to other characters as well more advanced moves
become available as the game progresses. Learning new moves is executed
the same way it is in Banjo-Kazooie and Banjo-Tooie.
Actually a lot of the moves will be familiar to those that have spent
time with either game – they look similar and are performed the same
way. There are a few notable exceptions beginning with the music
abilities. The music abilities blast a shockwave of noise that will
destroy nearby enemies. They can also be used on specific pads to open
doors, etc. And on the subject of pads and switches – they’re all
over the place! There are "banana warp" pads (5 points per
level), music pads, coconut switches, peanut switches, feather switches,
special barrels . . . the list goes on and on! (Heck you can even take
on Rhino form and cause some major havoc!) Each of the switches (peanut,
etc.) can only be activated by specific characters, adding another level
of gameplay and exploration. Each character has their own strengths and
weaknesses – and knowing when to switch characters for particular
situations is sometimes the key to success. To gain access to these
other characters is simply a matter of freeing them (after finding them
of course). For example, early in the game Diddy Kong must be freed from
his prison by using Donkey’s coconut gun. Diddy Kong must be freed to
explore other areas since his peanut gun is the only way to activate the
necessary switches. Thankfully, the character switching is easy and
finding the other characters is fairly straightforward.
There
are many hours of exploration available in DK64 due to the
massive environments. The downside to such a large gaming world is that
getting lost and wandering around wondering what the hell you should be
doing is all too common. It doesn’t help that there isn’t any
direction other than "Get the gold bananas." There’s no
"game funnel", something that would direct your attention to
do Step 1 then Step 2. (Like what is found in Mario 64 with the
big locked door clearly visible in the foyer of the castle.) When a
level is opened, a short cutscene shows a door opening or a boulder
crumbling to reveal another area but it doesn’t show you where it is
or how to get there. You can go pretty much anywhere you want so a map
feature would have been welcomed with open arms. Thanks to the included
RAM expansion pak, the graphics is DK64 are some of the best ever
to grace the N64. Everything is bright and colourful (except the
dungeons, of course) and foliage has never looked so good. The camera is
along the lines of the Banjo-Kazooie games. It drifts more often though
and repositioning is a constant necessity. Once you get used to it,
it’s not much of a problem but until then expect to misjudge distances
and fall. A lot. Music and sound is undeniably stamped "Rare."
The music is good and adds to the experience of the game. Sound effects
are good, especially Donkey Kong’s exclamation of "Banana!" DK64
also supports Dolby Surround. Crank the base!
Control
is standard for a Rare game, which is to say that it’s excellent –
for the most part. Executing moves is easy and response is very good.
What gets in the way is the slightly drifting camera angle. Some of the
"power-up" abilities – Diddy Kong’s jetpack for example
– take a few tries to get used to. As mentioned above, many of the
moves are executed the same way as in the Banjo-Kazooie games. I see
this is a plus because you’re not forced to learn a different control
scheme.
Overall,
Donkey Kong 64 is one of those Rare games that will have you
playing for many, many hours. Huge levels (plus/minus), many mini-games
and sub-missions, familiar control scheme, good graphics and sound,
included RAM expansion pak and Donkey Kong himself make DK64 a
highly recommended game for N64 owners.