"The
bottom line is that Excitebike 64 is fun to play."
Platform: N64
Genre: Racing
Publisher: Nintendo
Developer: Left
Field
ESRB: E
(Everyone)
Released: Q3
2000
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Excitebike 64
Excitebike
64 (E64) fills the
motocross void for N64 owners with great graphics, some challenging fun,
and lots of stunts.
E64
is like going to a buffet dinner. There are loads of
different options to choose from. There are three racing options: time
trail, season and exhibition. Time trial is the straightforward
"beat the clock." Race information can be saved via the Data
Pak, which allows people to race against "ghosts" of their
previous times. Season lets players race in three rounds (Bronze,
Silver, Gold) of six races each. In exhibition mode, players can choose
specific tracks to race, as long as the track has been unlocked.
Tracks remain
locked until lower level seasons have been completed with an overall
first place finish. Silver tracks won’t be an option until the player
finished first overall in the Bronze season, and so on. The Special
Tracks unlock when specific goals have been achieved. The original
Excitebike is part of the Special Tracks and unlocks when the tutorial
option has been completed. Other Special Tracks include soccer, stunt
arena, hill climb and desert. The desert track is the most impressive.
Players are tasked with locating 10 gates, in the form of fire pits,
racing against human or AI opponents, across a huge expanse of desert
dunes and flats. The terrain is randomly generated, as are the locations
of the gates so replay is unlimited. This is the most fun multiplayer
option. Four-player action is handled via the typical four-screen
division and two-player mode is splitscreen.
Season
tracks are well designed, but if players think they can do better there
is a track editor included. (The Controller Pak is necessary to save the
track.) Most of the tracks are indoors with only a couple located
outside for each season. The indoor tracks are more twisty-turny than
the outdoor tracks, but this lends to the feel that you’re actually
racing in a stadium. The outdoor tracks allow for more creative
challenges, short cuts, and big air. The big air is needed to perform
the stunts.
There
are eight basic stunts and one specialty for each driver. The Fender
Kiss, No Hander and Nothing are just three. The stunts are fairly easy
to execute with simple combinations of a couple of buttons and the
analog stick. Each move is documented in the manual and is explained in
the tutorial section. Control is responsive; especially the way the
"slide" has been implemented. Each rider handles differently
based on their attributes in four areas: landing, jumping, cornering and
turbo. Some are heavily weighted in one area, while other areas suffer.
Depending on the approach of the player, there is a driver to fit their
needs. Try racing a few tracks then switch drivers and the difference is
very noticeable. This adds to the replay value. The physics model is a
good balance between "real" and "arcade" physics.
The standard button configuration is easy to use but there is the option
to reconfigure the controls.
Graphics
are excellent. "Fogging" and pop-up effects are minimized by
the very nature of the tracks. Outside tracks are bright and colourful.
The indoor tracks are lit diffusely, giving them a dark look, which is
fairly accurate to real-life motocross stadium events. The colour of the
bikes and uniforms of each driver can be changed. It’s a nice touch.
There are three different camera angles to choose from, all in 3rd
person. The camera can be shifted to front facing (with a press of the
ã Ù ) but this makes driving difficult since the road ahead can’t be
seen, though it’s a good option when a stunt is being performed. To
highlight the stunts, a window pops-up in the top left of the screen
showing a sideview of the action. The game screen is good. Clutter
is kept to a minimum, with only the bare information displayed. Map
information, speed, engine heat, and lap times are displayed by default
but each can be turned off. (Engine temperature, just like in the
original Excitebike, is key to gaining speed quickly and winning
races.) The animations are convincing for the most part. Crashes can be
spectacular! All this can be played back using the "replay"
option, which replays the entire race using camera angles to follow the
action. This is a good tool to see exactly where things went wrong.
Music
and sound get high marks. There is enough variation in the music to
avoid repetition and the high-pitch whine of the bikes is perfect. The
announcer becomes tiresome after a while, repeating himself quite often.
The announcer does update the positions of the racers so it’s known
which racer is in the lead. Some of the one liners are fun to hear a few
times, but overall, the announcer should have been given more to say.
There are three sound effect levels that can be adjusted via slidebars:
SFX, music and announcer. This allows the announcer to be squelched.
The
bottom line is that Excitebike 64 is fun to play. The graphics
are good, the gameplay fun, the multiplayer features great, the
challenge solid, and arcade physics model forgiving. Bonus points
awarded to LeftField Productions for including the original Excitebike.