"Bottomline,
everyone that owns an N64 must own this game! Graphics, sound, music,
puzzles, action and masks combine to form a game that is addicting, fun,
challenging are perfect."
Platform: N64
Genre: Role-Playing
Publisher: Nintendo
Developer: Nintendo
ESRB: E
(Everyone)
Released: Q4
2000
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The Legend of
Zelda: Majora's Mask
Majora’s
Mask opens with Link being
ambushed then transformed into a Deku scrub. Things go from bad to worse
when he’s transported to an alternate dimension that is 72 hours from
Armageddon courtesy of a maniacal looking moon. Fortunately, Link can
play his ocarina and go back to the moment he arrived in town, allowing
him to repeat the same three days ad nauseum. Obviously, Link’s
mission is to halt the moon and restore order.
Some reviewers
have drawn parallels between Majora’s Mask and the Bill Murray
movie, Groundhog Day, and rightly so. By the time you finish MM
you will be very familiar with the events that go on during the three
days but you’ll be having so much fun you probably won’t even
notice.
Writing a review
of MM is tough because there are so many levels of gameplay, so
much depth that it would be impossible to cover all of them in a small
review. Those familiar with Ocarina of Time will instantly
be comfortable with the control, targeting system, and puzzle types. The
biggest differences arrive in the form of the many masks available.
There are three transformation masks and several "power-up"
masks. The transformation masks, the Goron, Deku and Zora (which replace
the tunics in OoT), completely change Links appearance and offer
different powers. For example, the Goron mask turns Link into a Goron
fighter capable of delivering powerful punches, zooming around rolled up
in a ball and cannon-balling into the ground. Steep inclines that Link
can’t climb can be overcome easily by rolling as Goron Link and if
he’s going fast enough he gets air (and smashes through enemies and
other objects). Each transformation has unique abilities and pros/cons
for each situation. Deku link is very vulnerable to fire (one hit and
he’s burned alive) and can’t swim worth a darn (five steps across
water is his limit then he plunges to the bottom). The
non-transformation masks are also useful, and a few are absolutely
silly. The bunny hood looks ridiculous but it doubles Link’s speed,
which is very, very useful. Out of bombs at a critical moment? Not to
worry, one of the masks allows Link to blow himself up! The pig mask is
probably the funniest looking. Characters in the game respond
differently to Link depending on which mask he happens to be wearing.
This variable allows for many different interactions throughout the
game.
To
keep track of all the characters in the game a notebook has been
included. As Link meets up with major characters they get entered
automatically in the notebook. The notebook also records tasks that need
to be performed for them and any other pertinent information. And since
there are so many characters, you will be glad of this feature. Each
character has a three-day agenda and they can be followed about to see
what their routine is, which is necessary in some instances. Most of the
characters are ripped right from OoT.
The environments
are wide-open for the most part, especially the outdoor areas. Dungeon
areas have many challenges and Link will have to use many of the masks
to complete them. Each dungeon has fifteen fairies to find which, when
returned to the nearby fairy fountain, reward Link with a double magic
meter, etc. Combat utilizes the Z-targeting method found in OoT
and works just as well. Most of the enemies are familiar but there are
some new additions. Dungeon bosses are huge! They aren’t particularly
hard to defeat, especially for the seasoned gamer, but they still
provide enough challenge to not to be pushovers.
The ocarina adds
yet another level of challenge. There are lots of tunes to learn, each
has a different effect on the environment or other characters. The Song
of Time can be played in different ways.
Play
the tune inverted and the doomsday clock slows down. Double up the notes
and the time frame jumps ahead. Play the tune straight and Link is sent
back to Day 1. The most useful tune, Song of Soaring, is very welcomed
because it allows for easy warping to various locations and save points.
(To save a game Link must activate one of the many owl statues scattered
throughout the game world. This can be an annoyance when compared to the
simple save feature in OoT.) The music and sound is good, with
most of the music taken from OoT. The original music and sound
effects are haunting, especially with five minutes remaining on the
clock.
Graphics
are spectacular! The attention to detail is excellent, especially the
moon. It’s forever getting closer and if Link looks up it’s always
there, and you can actually see it getting closer if you watch it long
enough. And now Link leaves tracks in the snow and dirt! Thank goodness
for the RAM pack.
Puzzles
and mini-games are all over the place. In fact, there are so many
puzzles and things to do you may feel overwhelmed at times. Lots of the
puzzles and challenges are optional and most are well designed and
incorporated nicely into the overall story. If you like getting all the
items and exploring every nook and cranny you will be busy for many
hours.
Bottomline,
everyone that owns an N64 must own this game! Graphics, sound, music,
puzzles, action and masks combine to form a game that is addicting, fun,
challenging are perfect. Minor quibbles aside (save feature, learning to
love the three-day cycle), this is probably the greatest game ever for
the N64, if not for any console system.