"For
some fun, challenging entertainment, Super Mario 64 is the one to play."
Platform: N64
Genre: Platformer
Publisher: Nintendo
Developer: Nintendo
ESRB: E
(Everyone)
Released: 1996
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Super Mario
64
People
that know anything about games probably know something about Mario, that
diminutive plumber that takes on the forces of darkness in such a
cartoony way that no one, except Goombas, could ever be offended. Super
Mario 64 is one of those games that helped send gaming in new
directions. 3D environments were something new that North American
designers were toying with when Mario 64 dropped onto their heads. Its
style has been emulated ever since.
The
Mario mythos began with Donkey Kong and Mario 64 continues the legacy.
Mario 64 was the flagship title for the Nintendo 64 and for very good
reason. The gameplay dynamics are multi-level. The novice
player won’t get too frustrated and hardcore gamers will find more
than enough challenge. The plot of the game is the standard "save
Princess Toadstool from Bowser". The game takes place in
Toadstool’s castle, with locked doors, secret passages, magical
paintings, and mini-games all over. The point of each level is to
capture stars that Bowser and his minions have stolen. Collect enough
stars from a level and you can open doors which lead to other areas of
the castle. As each level starts, a one line description helps to point
the player in the direction of the next star. Players can finish the
game without getting all the stars.
Controlling
Mario is easy. Using the analog stick gives complete control. Methods of
attack are punching/kicking and jumping. There are several different
jump methods which need to be mastered if you’re going to get all the
stars. Mario can also swim, duck, run, tip-toe, crawl, slide, climb
trees, and fire himself out of a cannon. Most of the moves are 3D
renditions of moves from previous games. The complicating factor to
control is the camera view. Most times the camera rests directly behind
Mario, but occasionally, if Mario is running at an angle along a ledge
and the camera angle shifts, Mario will fall off a cliff. This can be
especially frustrating on Bowser’s levels in which upward travel is
necessary. The camera can also be rotated around Mario so that a
situation can be sized up. Also helpful is the first person static view.
There are also a few things that can be interacted with. Toad can be
found in a number of locations, offering advice or stars. There are also
information signs that provide clues and describe how to execute moves.
Most of the
enemies and objects will be instantly recognizable. Many of the
characters that were in the previous games show up in Mario 64. (Heck,
even Yoshi makes a cameo) The environments are varied, from desert to
arctic to underwater to cavernous. Mario will even find himself inside a
clock. Several stages are themed on levels found in previous Mario
games, such as Big Island in Mario 3. They all look great! There is some
pop-up effect, with objects suddenly appearing on the horizon but for
the most part the game area in enclosed enough that pop-up is minimal.
There is a good balance between wide open and closed in areas.
The
graphics and sound fit well into the Mario tradition. Everything is
cartoony, and the theme is maintained throughout. The music is
hum-worthy.
Power-ups
closely follow the formula found in Super Mario World on the
Super Nintendo. There are three power-up items: metal (invincibility),
flight, and phase (so you can walk through specific walls). Each
power-up comes in the form of caps that Mario can wear. On each level in
the early going there are outlines of boxes which become solid when the
specific power-ups are activated. Activating a power-up and returning to
an earlier level can give the player access to previously inaccessible
areas. The power-ups aren’t necessary to complete the game but they
are lots of fun, especially the flight cap.
For
some fun, challenging entertainment, Super Mario 64 is the one to play.