"Although
there is a steep learning curve (getting used to the camera for one), Spiderman
offers some flashy graphics, a solid comic book story line, lots of
Spiderman moves, and fun."
Platform: N64
Genre: Action
Publisher: Activision
Developer: Neversoft
ESRB: E
(Everyone)
Released: Q4
2000
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Spiderman 64
It’s been a
long time since I’ve played a Spiderman game – not since the days of
the Sega Genesis. But with Spiderman you always know what to expect: an
angst ridden Peter Parker trying to save New York/the world/the universe
and Mary Jane from the likes of Rhino, Scorpion, Mysterio and Dr.
Octopus, all the while trying to clear his alter ego of the crimes
pinned on him. Spiderman’s latest incarnation on the N64 is no
exception.
The
story could easily be made into a comic book. It’s linear, which means
you’re locked onto a specific goal; however, this is not a bad thing.
But there are a couple of bad things to consider: the camera and
managing all the moves.
The
view is third-person and there’s no way to control the camera. The
camera stays behind Spiderman for the most part but, on the outdoor
levels especially, it can do more harm than good. It follows behind but
will gradually move to a sideview, which necessitates adjusting your
control. (The camera behaves a lot better in the indoor areas.) The only
way to get the camera to center itself is to stand still for a second,
which can be disaster if you’re chasing down Venom. Most annoying are
the rotating angles during boss fights. Trying to master all the moves
take a lot of time. Moves include jumping, punching, kicking, grabbing,
throwing objects, crawling on ceilings and walls, webbing enemies,
creating a web shield, swinging from building to building – everything
Spiderman should be able to do. Complaint comes not with the number of
moves but with the ease that they can be screwed up. A number of times I
cocooned myself in a web shield when I intended to activate Spidey’s
web-spike punching gloves. However, once the moves are mastered the game
becomes much more enjoyable.
To
help master the moves, a training option is included. This is a major
strength for the overall game since it lets players get used to the
camera and the type of gameplay found in the real game.
The
graphics and animation are first rate. Everything looks and moves as it
should – except Black Cat who looks like she ran into a wall.
Spiderman executes his moves fluidly, even if there are a few instances
of clipping. Especially good is Venom – his little symbiotic tendrils
waving behind him as he jumps from building to building. Landmarks such
as the Fantastic Four building are included, infusing the right amount
of the Marvel universe. The indoor levels are done very well, too, with
lots of open areas with high ceilings mixed with tight spots where every
move counts. When enemies appear off screen a red arrow indicates which
way Spiderman should turn to face the enemy and doesn’t distract from
the action at hand.
Sound
is so-so. The music is rocking good but the voice acting is scratchy,
which I can forgive since it’s mainly due to the limitations of
storage space on an N64 cartridge. (But the dialogue is delivered well.)
There is some narration by Spiderman co-creator, Stan Lee, which is
another nice touch.
Gameplay
is varied. Some levels task Spiderman with swinging across town to stop
a crime or escape police pursuit. Lots of web-slinging is required in
the outdoor levels which is in contrast to the indoor levels. Indoor
levels require lots of hand-to-hand combat and sneaking around on
ceilings to get the drop on the bad guys. The boss fights can be
very tricky. Taking Rhino on with your fists isn’t a good idea. In
each boss "arena" the means to defeat them is usually
built-in. For example, to defeat Rhino you must lure him into charging
at you as you stand in front of an electrical transformer. Jumping clear
at the last moment will
result
in Rhino getting an electric shock and a depletion of his energy.
Spiderman has a very limited amount of hit points while the boss
characters have big energy bars so using the environment to defeat them
is the only way to go. Some boss battles are extremely tough. It might
have been some kind of psychological block but it took me a day and a
half to defeat Venom for the first time. Thankfully, when the really
tough battles are won you have the option to save your game via the
memory pak, otherwise you have to start from square one each time you
start up the game. When you get squished during play, you can select
"retry" and you’ll start at the beginning of the level or a
checkpoint.
Although
there is a steep learning curve (getting used to the camera for one), Spiderman
offers some flashy graphics, a solid comic book story line, lots of
Spiderman moves, and fun. It’s a must have for Spiderman fans
and worth a look for everyone else.
-
Omni
It
is highly recommended that you play Spiderman with a memory pak.