The number one reason I
refuse to give Tony Hawk’s Pro Skater 2 (THPS2) a perfect score is out
of spite. It seems that everyone but N64 owners have been enjoying THPS2
for ages – even the GBA version arrived sooner! They all rave about
how much fun they have playing THPS2. "We’re having so much
fun!" they say. Why did it take so long to get to the N64? The
official reasons may never be known, but at least now I can say,
"I’m having so much fun!"
For those of you that
don’t know, THPS2 is all about skateboarding: grinding, jumping gaps,
spinning, kick flipping . . . just about everything that your mother
told you not to do. Every character has a standard mix of moves but they
also have their trademark tricks. In real life, 90% of the stuff that
goes on in the game could never happen in real life. If you attempted to
emulate the on-screen action you’d end up in a hospital faster than
you can say, "Hey, look at me! Look at m –." Each successful
trick awards points, and if these tricks are strung together, you can
multiply your score to high levels. Landing a 12,000 point aerial move
can be achieved with practice, but if you screw up the landing, kiss
those points good-bye! Even if you don’t "practice," mashing
the buttons at random can sometimes generate some great moves and a big
score. Doing so, you also increase your trick meter that allows even
more signature moves.
THPS2 greatest asset is
its accessibility. My two year-old has a great time playing (although I
think he laughs a little too hard when his skater bails). Your skater is
always moving forward, there’s no need to hit a kick button to make
him go faster. (There is an option to turn this off.) Once the basics
are grasped which takes about five minutes – like performing an ollie
or grinding – you can hours of fun. Each huge area has a list of
objectives to be accomplished. However, not all the goals need to be
finish before you unlock the next level. In fact, it’s possible to
"finish" the game with a bare minimum of the level goals
completed. The goals run the gauntlet of crashing into barrels to
finding a secret tape to performing certain moves over specific objects.
Completing all the levels and objectives is a goal to strive for but not
necessary. (But if you want to unlock some of the cooler stuff you
should.)
To unlock all those
goodies you’re going to need help. Fortunately, player stats can be
improved. All the cash you earn during the course of skating (completing
goals and grabbing cash icons) can be used to buy stats such as
"spin," "balance," and "air." Maxing your
stats out will give you an uber-skater and the chance to perform some
truly wild moves. There is a big roster of real life skaters to use, but
you can start from scratch using the "Create a Skater" option.
You can also use your cash to buy new tricks and boards.
If you get bored with the
included parks (which is not likely) you can try your hand at the skate
park editor. It’s fairly easy to use but it does take a bit of
patience to get things just the way you want them. (You need the memory
pak to save your skater and skate park.)
Graphics and sound are
great! The tunes fit in with the skateboard culture and enhances
gameplay, even if some of the tracks are shorter than their Dreamcast
and Playstation counterparts. They can also be turned down. Sound
effects also compliment the action. If you’re riding up a ramp it
sounds different than riding across concrete. Then there are ambient
noises that aren’t totally necessary, but it shows the attention to
detail. THPS2 looks fantastic – there’s some noticeable draw-in in
areas, but everything moves at a fast clip, never losing the sense of
speed. Animation is as smooth as ever.
Modes of play are
plentiful, including multiplayer. For single-player, there is
free-skate, single session, and career mode. Multiplayer has three
different modes, but due to some really strange split screen choices I
never got into them the same way I did with the single-player modes. It
seems to be a random conflagration of split and quarter screen. It will
be horizontal split screen at one point, then without warning will
spring into quarter screen then change to vertical split screen a few
seconds after that. It adds an unnecessary element of confusion and I
couldn’t find a way to switch it off. (Note: Shawn George let me know
this is the result of either player hitting the Z-button -- strange
control choice.) Single-player provides more than enough entertainment,
so you shouldn’t miss the multiplayer.
The short of it is: if
you own an N64, go buy THPS2. It’s got depth, great graphics and
sound, ease of use, much to do, and, the most important ingredient, FUN.
Plus, it’s non-violent – unless you think dropping crotch first onto
a rail somehow classifies.
- Omni