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Alice: Madness ReturnsScore: 7.0 / 10
When American McGee first gave us his
demented and bloody Alice, the then-top notch Quake III engine gave
gamers a very stylish but not super-amazing action platformer for a
crowd more used to FPS fragfests. After several fits and starts, a
sequel has finally appeared. Picking up a few years after the first
game, we are once again invited to go down the rabbit hole into the
dangerous and diseased realm of Wonderland, finding the beautiful and
the grotesque while helping to put a young woman’s mental faculties back
together again. It proves to be an interesting adventure. |
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in Wonderland itself. Character models are richly detailed while at the same time being highly and harmoniously stylized. A tip of the hat to the art teams at Spicy Horse for keeping such a wonderful and artistic visual style uniform throughout what could very well have devolved into a mishmash. One has to wonder what Lewis Carroll would think if he |
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could see it. There’s a very strong
steampunk aesthetic in the game that really works well for the subject
matter, and I like how the developers took pains to make sure that even
Alice’s costumes were properly reflective of her environments. I found
no texture cracking in the models, the animations were smooth, there is
just no question that Spicy Horse got their money’s worth with this
engine. I am curious to know if they used it for the 2D cinematics as
well, as they seem to
When it comes to the gameplay in Madness Returns, there’s a solid platforming action game to be found, with lots of secret areas and hidden items to be picked up, but at the same time there’s not much in the way of advancing the genre. Your primary method of attack will be getting in with the Vorpal Blade and slicing up everything. When that proves less than ideal, you can use ranged weapons or bombs to help bring the various vile enemies of Wonderland. Some areas are going to be cake and some are going to be a bloody mess which will lead to your demise more than once.
There’s very little in the way of gradual progression in fights and the swings between the two extremes is very uneven. Moreover, exploration of areas can also be an exercise in frustration as you try to get to that one last little collectible and you end up getting killed for your pains.
The storyline is excellent, and finding all
the little bits of memories helps enrich the experience, but there are
times where trying to grab those collectibles tends to drive the player
to the brink of madness. My only genuine complaint lays in the camera
controls. At times, they felt highly unresponsive, never a good thing
when you’re about to get mobbed by monsters.
- Axel Cushing (October 17, 2011)
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