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APB ReloadedScore: 4.0 / 10
A word of warning to my regular and irregular readers: this is very likely going to be a short review. It may very well be in the running for “shortest review I've ever done.” But I feel it is necessary to disclaim this fact before plunging ahead. The reasons why will become intuitively obvious.
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surprisingly poor implementation of the Unreal engine up to that point. As a gamer, if you'd asked me about the possibility of going back to that well after Realtime Worlds folded, I'd have told you, “Hell, no!” It was with considerable wariness that I took a look at APB Reloaded, a relaunch of APB as a free-to-play game. Surely, I thought to myself, the new publisher would try to |
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fix the mistakes of the original and perhaps breathe new life into a game that could have done so much more. As I went back to San Paro, drove down the streets that I'd patrolled (and rubber banded) my way along once before, I found a disturbing paradigm at work. To borrow from the band Rise Against, the surface shined but the inside was rotten.
Virtually every one of my original complaints regarding the shallow degree of gameplay and content is still just as valid now as it was a year and a half ago. Criminals still have a license to make money by stealing cars, Enforcers don't get anything even remotely comparable. You've still got two chunks of a city and a social area, despite the promises of new areas to come. You still have to grind reputation to unlock damn near everything, and doing so is still the antithesis of anything I would call fun. There's part of me that thinks I should be grateful they got rid of the idiotic payment scheme from the original release, but it's hard to feel grateful when the game seems to take an absolutely perverse delight in beating you over the head about the fact you're not paying. Reminding me once a day that I could be enjoying more stuff if I was paying a regular subscription, I can understand that, and it wouldn't bother me. Reminding me every time I logged in, possibly a little annoying, but I could live with it. Reminding me at the end of every mission, and telling me how much more money and rep I could have had if only I was paying, that's crossing over into gratuitous insult. That's the kind of thing that would make most people who were on the fence about this game say “fuck this!” and delete the whole thing from their hard drives. I can't think of another free-to-play game that pulls that kind of amateurish and idiotic money grab, though I suspect there may be more out there, and I further suspect they're all part of K2 Network. Even Global Agenda doesn't grind your nose down in your status as a free player like that. Speaking of which, I resent having to create a profile on yet another publisher's website, then being asked, “Hey, would you like to link your Steam login to this?” If you were going to do that, why not just release it through Steam to start with and save us all the headache? Global Agenda got it right. How did Reloaded Productions and K2 Network screw the pooch so badly?
- Axel Cushing (February 6, 2012)
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