![]() |
|
|
PC | Gamecube | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox | Xbox 360 |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Arcanum: Of Steamworks and Magick ObscuraScore: 6.5/10
With the three hit combo that is the Baldur's Gate, Icewind Dale, and Planescape series I almost feel ill at ease that somehow I still crave more when it comes to single player role playing on the PC. Not to say more as in better, but to partake in a different spin on how role playing should be, a different formula would be nice. Enter Arcanum, during its development my interest was peaked, it had a strange looking flavor all its own, perhaps it would give me the change of pace I so desperately needed. Alas, it hasn't. Between the somewhat overly complicated nature of the game and the slow, dull battles there just wasn't a lot to get excited about in the game. It just doesn't stand out enough to get me excited, in fact I'm left with an almost indifferent opinion of the game. It's not good, it's not bad, and I really couldn't care whether it existed or not.
|
Advertisement
|
|||||||||||||||||||||||||
|
For an RPG there is a lot of combat here. Usually there's more of a balance between the fighting and the thinking and exploring, but in Arcanum there's a lot more clobbering and a lot less of everything else. In other games this would be just fine, but the battles are just not very good so the heavy emphasis on combat is meaningless here. First up the characters are very lopsided in their battle prowess and it goes beyond the differences between character classes. The big problem |
Advertisement |
||||||||||||||||||||||||||
|
comes in making contact with attacks. Some characters can't hit the
broadside of a barn and some are actually pretty competent.
Complicating matters is that you get your experience points from hitting
the enemies, not defeating them, so the characters who actually show
some semblance of possessing decent hand-eye coordination will rack
up most of the experience leaving the others out of luck. If that wasn't
enough, the game can be toggled between doing battle in real time
and in a turn based setting. Real time is a real pain, as it is very
sporadic with characters and monsters scrambling around at a pace
that is hard to keep up with. Turn based just reminds you how bad most
of your party members aim is as it draws out the already slow battles.
Traveling along
the different maps is also a cumbersome experience. When moving the
cursor along the map it will all of a sudden stop because it has hit the
limit of what I would presume to be the party's field of view. When you
can see what lies beyond, seeing as there is no fog of war here, this
comes as a very jarring and unwanted surprise. Making it more blithering
is that it can be averted setting up waypoints then commanding your
party to follow the path, all begging the question, "What's the
point?" Rummaging around the sub-screens and menus while meandering
about the countryside can be equally daunting thanks to the small
buttons and poorly marked icons that are far from intuitive.
|
|||||||||||||||||||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanatics- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - Gaming World X - - Mario-Kart.net - - PS2 Fantasy- - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |