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Armed
Assault II: Operation Arrowhead
Score: 7.0 / 10
When people come up with something good
like ARMA II, they want to give the fans more. Sometimes, that means a
full blown sequel. Sometimes, it's an expansion pack, and Bohemia
Interactive decided this was the way to go. With Operation Arrowhead,
they give us some new goodies which were missing for one reason or
another in the original game. At the same time, they take away the tight
storyline focus that made the base game so intense.
As this is an expansion, there's not a whole heck of a lot to say about
the graphics and audio that wasn't mentioned in the original review. It
still looks sharp, it still sounds great, though a few issues have
seemingly crept in. Some texture cracking
was noticed inside the smaller buildings
and guard posts, and during one scenario I "fell" out of a guard tower
because of it. The musical score is a little more noticeable in the
expansion, but it's predominantly during cutscenes, so it doesn't really
break the flow of the game. The voice acting is still generally quite
good, though there's some accents in there which are more jarring than
in the
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original game, and thus tend to break the player out of the game.
The titular operation in the game centers around the fictional nation of
Takistan. When rebel forces trash two-thirds of the country's oil wells
in an effort to destabilize the lingering Soviet-style regime, the
regime responds by threatening to unleash chemical weapons on the
neighboring country of Karzeghistan if valuable oil fields currently
held by Karzeghistan aren't immediately ceded. Players are put into the
boots of four very different soldiers over the course of Operation
Arrowhead as they try to neutralize the Takistani threat and hopefully
win the hearts and minds of the populace. While it's good to explore
different roles within the military forces involved in the operation,
the execution feels kind of off. Rather than selecting a role and
following that character's arc throughout the course of the operation,
we're bounced around from one character to the next. This keeps the
player aware of the narrative flow of the operation, but at the same
time, it can engender some confusion as you try to adjust from being a
front line infantryman to a tank driver to a pilot to a SpecOps shooter.
Giving players the option to follow a single character arc through and
then go back to play another character would have been the better way to
structure the campaign.
The addition of UAVs is a good nod to the reality of current combat
operations, though there's part of me that wishes you could control them
directly rather than just setting waypoints for them on the map. The
flight controls for fixed wing and rotary aircraft have been simplified,
but they're by no means dumbed down. The addition of backpacks seems to
be a mixed blessing. Having extra space for items is good, but it feels
like a bit of extra effort that shouldn't be needed. The enemy AI feels
slightly more forgetful and unobservant than the highly focused enemies
faced in the original game. In one instance, I managed to clear out a
room of three soldiers without any sort of attempt on their part to try
and shoot me, even though I was practically at point blank range.
When the smoke clears, Operation Arrowhead is a decent addition to ARMA
II. It adds more avenues for players to experience military operations,
and view them with decidedly different perspectives. However, the
radical shifts in character viewpoint, combined with the weaker AI and
limited UAV options, might turn away those who aren't as dedicated to
the high fidelity in simulation that the series provides.