![]() |
|
|
PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox | |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Video (NEW!) |
|
|
|
|
|
|
|
|
Bandits: Phoenix RisingScore: 7.3 / 10
It’s
time to turn off your brain and blow up just about anything that moves,
folks. Bandits: Pheonix
Rising is a fun, cut to the chase sort of vehicular blast-a-thon.
It doesn’t try to be anything fancy, just a very functional
foray into frenetic high-flying firefights.
It doesn’t by any means go above and beyond what gamers have
come to expect from an action game, but nor does it disappoint.
It’s the ham sandwich of shooter games.
It won’t knock you on your ass with an explosion of flavor, nor
will it bore you to tears with plainness, but mmmmmm
when the ham combines with the mustard, boy is it tasty.
Taking
a page straight out of Mad Max, Bandits plunges players into a world
where society is a thing of the past and now the lands are ruled by
pockets of motorized gangs fighting for turf on the vast deserts.
Following the adventures of two such road warriors, the team of
Fennec and Rewdalf, players ride along during their exploits.
The story really doesn’t feel necessary though, giving the
sense that it was implemented just for the sake of it.
The interaction between the two is so plain that it would have
been better not to have them in the game at all.
But here they are poor voice acting and all needlessly slowing
the pace of the game. But happily the action itself during the levels is quite fun. Ranging from straight combat, to escort missions, to races, there’s plenty of diversity in the various missions of the game to keep things from getting stale. What really pushes the player though is controlling their vehicle and its onboard turret in the heat of battle. If you never got a handle on circle strafing in FPS titles, this game is going to be a nightmare for you. There’s the option to have the turret at a relatively fixed position, consequently causing steering to be handled by the player’s mouse, but this limits combat to vehicular jousting as you charge enemies guns blazing, fly past them, turn around and repeat the process. It’s a sloppy way to play the game, and will ultimately result in a thorough beating at the hands of the computer in latter missions. The key to success is to control the turret independently of the car, so you drive with the keyboard and control the turret entirely with the mouse. This takes a ton of coordination and practice to nail down, as you learn to circle enemies while keeping the turret trained on them (not to mention avoiding enemy fire). If |
Advertisement
|
|||||||||||||||||||||||||
|
this sounds like a daunting task to you, don’t expect to get much pleasure out of the game, as it’s essential to doing well in it. For the rest of you that like what you hear about this control scheme, expect a very satisfying play experience once you master this technique and are able to lay waste to enemies without missing a beat. Luckily, though, the enemies are pretty bright so it won’t be a cakewalk even after getting a handle on the controls. They’ll still make you earn your victories, so don’t expect them to be handed to you. |
Advertisement
|
||||||||||||||||||||||||||
|
The
level layout while blasting the tar out of bad guys is surprisingly well
done. There’s a nice mix
of open areas and narrow, winding canyons to duck into during battle.
It’s not just a huge arena where players must simple be quick
and nimble, dodging one blast after the next.
Dodging into a winding corridor when vastly outnumbered is a huge
help when tactics come into play and a welcome feature in the title.
But despite the nice layout of the levels, the aesthetic appeal
is lacking. The
presentation of the levels is the expected cavalcade of desert
environments, but the vehicles, lighting effects, and general detail of
the visuals in Bandits is far from jaw dropping.
It gets the job done and the smooth framerate is certainly
welcome, but there is a serious lack of wow-factor at what is being
displayed on the screen. The
sound experience doesn’t hold up too well by comparison either.
The sound effects are serviceable, but the voice acting, as
mentioned before, is a disappointment.
The real hit and miss aspect of Bandit’s aural experience comes
from the music. Largely
guitar driven, the tunes are either fun little ditties or sound like
they should be reserved for a beer commercial.
The good songs go a long way for enhancing the whole experience
of the game, but the lackluster tracks are a real downer. Outside
of the 22 mission single player mode there’s the expected deathmatch
and online play to be had. Very
utilitarian being there if you want it, but nothing to get overly
excited about. Bandits:
Phoenix Rising’s strongest feature is the entertaining combat with
it’s high-speed run and gun mentality, making it easier to overlook
its weak visuals and sound. If
you’re looking for some fast paced wreckless blasting and don’t mind
tackling a fairly hefty learning curve, this game can make for a fun
little romp. -
Mr. Nash (June 1, 2003)
|
|||||||||||||||||||||||||||
|
|
|
Advertise | Site Map | Staff | RSS Feed Web Hosting Provided By: Hosting 4 Less |
|
Affiliates: - CivFanatics- - Coffee, Bacon, Flapjacks! - - Creative Uncut - - DarkZero - - Dreamstation.cc - - gamrReview- - Gaming Target- - I Heart Dragon Quest - - Mario-Kart.net - - New Game Network - - The Propoganda Machine - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2013 The Armchair Empire. All game and anime imagery is the property of their respective owners. |