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Battlefield 3Score: 8.5 / 10
It seems like we're having this discussion just about every year. In some ways, it's completely arbitrary and borderline stupid, of as much relevance as similar mythical battles of yore. Coke versus Pepsi, Ford versus Chevy, Call of Duty versus Battlefield. In other ways, it's a referendum on what we as gamers are looking for. Do we want big stupid set pieces that look like they were cribbed from the deleted scenes of a Michael Bay movie? Or do we want taut kinetic sequences that Kathryn |
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Bigelow might call at least tolerable?
While Modern Warfare has consistently graced gamers with the former, the
Battlefield series tended towards the latter. With Battlefield 3, the
pendulum seems to be swinging more towards the “big set pieces” vibe. |
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doors off anything currently in the genre. The Frostbite 2 engine is setting the bar for everything that comes after it, and it's not going to be easy to clear. The level of detail in everything from uniforms to weapons to vehicles is tremendous. Explosions are big and satisfying, though preferably admired at a distance. The environments are highly destructible, which feeds into gameplay strategies in multiplayer. Character animations are pretty fluid but do occasionally stutter. The “augmented reality” feel to the mission objectives, character models, and vehicles is subtle and helpful without getting in your face about it. Even the HUDs for vehicles have the touch of authenticity without slavishly duplicating everything one would find. It’s not perfect, to be sure. There are some clipping issues here and there, particularly when it comes to hiding behind the corpse of a recently eliminated opponent, but it’s not that big a deal. A major flaw I found was in the final quick time sequence, where I apparently was fighting an invisible opponent the entire time. There was blood flying, but the character model was completely missing.
I have some mixed feelings on the tactical flashlight. On the one hand, DICE certainly modelled it well, as it rather effectively blinds you as a player, not merely as some cheap effect placed on your avatar. On the other hand, it might have been smarter to have it turned off by default, since I’m morally certain that too many noobs are running around with the damned thing on because they genuinely don’t know how to shut it off. At the time of this writing, a patch was in the works to adjust the intensity of the tactical light but had not yet been released.
One other minor quibble is that the game can’t seem to remember when you’ve told it to turn the subtitles off between launches, which means if you had turned off the subs for the cutscenes, they’ll come back on if you come back to the game later.
From the sound standpoint, BF3 does some
really excellent stuff. Weapons fire, which is one area that some
developers are tempted to cheat on, gets the full treatment here. The
AKs sound different from the RPKs. The Berettas sound different from the
Glocks, which sound different from the revolvers. Tanks rumble and
clatter, buggies snarl as you hit the boost, jets scream as they fly
overhead while the rotors of gunships thrum ominously as they hover. On
the single player side, the voice acting is clear and concise, well
acted during the cutscenes, and highly realistic. While a couple
characters in the cinematics edge into the territory of stereotype and
caricature, for the most part they remain well rounded and fully
realized. As far as multiplayer, I again find myself with mixed
feelings. On the one hand, the notifications given when other players
spot targets are short and sweet, giving you information that you need
to know. On the other hand, the lack of integrated voice chat inside the
game is a major downside. EA and DICE can claim all they want that voice
chat exists and it can be set up through the portal page on your
browser, but that covers only your friends that you communicate with
prior to entering the game. If I’m jumping into a quick match, I don’t
have the time to add everybody as my friend before using voice. It was
present in Bad Company 2, it makes no sense at all that it’s missing
here.
- Axel Cushing (November 30, 2011)
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