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Blade & SwordScore: 4.0 / 10
Blade & Sword is a curiosity of a game; released very recently, it feels like a step back into the age of the first groundbreaking Diablo. For many gamers, myself included, this might not sound like a bad thing. So what if the graphics are outdated? If the gameplay is great, then it's fun. Sadly, this is not the case here. Blade & Sword is outdated in every respect and is simply not worthwhile.
The
premise of the game is best put by the game's advertising, which is even
written onto the game's packaging and manual – “The first PC Game
title which combines Diablo-like arcade elements and Street Fighter
arcade combat together, ushers in a new era of computer Role-Playing,
that of the Action-RPG with amazing action and breath-taking martial
arts from Ancient China.” This poor, nonsensical translation appears
throughout the game, which ends up being nothing more than a poor
Diablo-clone which lacks polish. To
begin with, the game's installation uses a strange piece of programming
resembling the old Win95 Autorun install. It takes up an unexplainable
1.4 gig and still loads from the CD. The game's opening movies are
poorly rendered with sound that falls out of sync, and then the game's
menu is poorly pixilated, much like the rest of the graphics in the
game. Before you even play it, it's full of bugs and completely behind
the times. |
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Blade
& Sword has a story about a Chinese Emperor, a rebellion and various
mystics/monsters, but it doesn't make a great deal of sense due to the
poor translation. Taking the role
of one of three characters; a large warrior monk type, a thinner faster
soldier-warrior, or a female assassin, you begin on path through a
destroyed village to fight off a monster that's been plaguing the
village.
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Action
is a simple point-and-click made more interesting with the equipping of
multiple weapons and skills using a complex but learnable control system
combining the keyboard and mouse. Clicking or right-clicking an enemy
will attack them or use a skill, using some amount of Chi depending on
the attack. Combining different fighting techniques can lead to some
cool combinations and battles, although it's unlikely that you'll play
long enough to get to use them properly. Each of the three different
characters begin with different skills but they basically learn the same
thing throughout the game. There's no individual character creation à
la
Diablo 2. There is, however, a lot of monotony fighting the same way
over and over again to get to the next village/monster/whatever, which
makes the fighting system lose its appeal very quickly (and it's NOTHING
like the Street Fighter games, for the record).
There's
a vast number of other problems to bring down the package. There's not
enough items to be found and used, which always gave the original Diablo
gamer something to do. The sound effects are weak and the repetition becomes
annoying. The game advertises that there's 140 hours of play in it, but
I truly doubt anyone will want to play that long. The music is decent, and at least, whenever present, is somehow as I'd imagine ancient Chinese music would sound. It doesn't make a difference, really.
Had Blade & Sword been released years ago,
before Diablo 2, it might have been something to look at - as it is now,
it's a game far outdated without any reason to play. One of the biggest
flaws is that Blade & Sword lacks a multiplayer. With a multiplayer option and the ability to create a character, it would have been
interesting to make different characters with skills and combo attacks
to fight across the land and might have added slight redemption to the
game; but as it is, it's just a boring single player game. Get Diablo II
instead. -
Shocka (February 11, 2004)
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