Ė n. A swift, sudden military
offensive, usually by combined air and mobile land forces.
developer Nival Interactive has strived to create a game just as
intimidating as the definition itself. Blitzkrieg
is a WWII RTS (Real Time Strategy) that pushes forward all authentic
units, weapons, and missions spanning from three countries, allowing the
player to play through some of the most famous battles of the most
brutal worldwide war. Pulling this off was not an easy task, and because
of this, flaws are easily pointed out in what couldíve been the
greatest WWII RTS ever.
first thing youíll notice when starting out a mission in Blitzkrieg
is that there are no bases to be built or extra units to be deployed.
The units controlled at the beginning of each mission, are the only ones
given (with exception to special one-time units). Plenty of units are
given with the ability to reuse previous units which may have been
promoted to higher ranks, but other than that, every unit must be used
Once starting the mission everything else becomes strictly point-and-click, without any new techniques implemented. Controlling the infantry is easily done, with the capability of placing a group of soldiers in a specific formation, into a trench, or to rapidly charge the enemy. Tanks and other machinery canít be put into formation and sometimes causes some units to be lost in the heat of battle. The fact that the color of the tanks blend in with the terrain, creates an even more difficult time of finding lost units.
Given that Blitzkrieg offers little inventiveness on the structure, the gameplay is highly addictive and well done. Deploying units into battle is effortlessly completed because of the infantry units being link together; without any time wasted clicking on each unit to control the whole squad. Deploying tanks is also promptly done before the enemy can squeeze off too many shots. Spicing up the gameplay, Nival added special units such as engineers that inspect the field and add any
object needed to help give
subtle advantages. For example, an engineer can construct a bridge over
an area of water for units to cross or build trenches for units to take
cover in. Those tiny factors are quite helpful when in a heated battle
of firing back and forth. In addition to covering in trenches, infantry
units can also seek cover in buildings. Buildings, like trenches, give
cover and certain firing benefits not given when fighting elsewhere.
Blitzkrieg requires a lot of patience and almost always relies on calling for backup. On the bottom of the screen is a tab with a picture of a plane. Once clicked, another panel unloads holding a list of units that can be deployed. From the list you can choose to set out a reconnaissance plane, bombers, fighter planes (two types), or send down parachuting soldiers into battle. Every mission requires the use of this tab at least once and without it victory would take much longer. Aside from the planes, there are no other ways of getting reinforcements. The lack of this power causes the player to make the right moves at the right time, or be forced to restart. Some missions are heavily one-sided and call for perfection. Not that the AI is hard, but donít expect this RTS to resemble Warcraft III or Command and Conquer: Generals, which can be a common misperception.
an RTS, Blitzkrieg stresses
detail in environment and units. Blitzkrieg
is highly impressive when it comes down to graphics, with units rendered
very smoothly and rich full of detail. Besides the units being stunning,
the environments are just as imposing with textures looking almost
photorealistic. On top of the great graphics, all objects in the game
are destructible. If buildings are being bombarded by suppressive fire,
they destruct flowingly like a real building would.
Trees and other objects are destroyed in the same way, and leave
impressions of there state before being destroyed. The best aspect of
the graphics comes within the cannons and bullets when fired onto the
environment. When a mortar explodes within a river the water discharges
in an upward spiral, looking absolutely amazing.
it comes down to sound accuracy, Blitzkrieg
doesnít deliver over-produced effects found in every other RTS game.
Because the game plays upon WWII accuracy and carries over 240 units,
the sound has to differentiate between units. Hearing a U.S. Soldier
fire his sub-machine gun does sound different then a German
firing his weapon, and creates very realistic battles when tied-in with
the superb graphics. The tanks and supporting vehicles have similar
sounds, but a diverse range of sounds between vehicles is difficult to
spans across three different campaigns (Allied, German, and Soviet) and
traverses through eight different countries. Starting a campaign unloads
a brief cinematic showcasing actual footage from WWII and subtly set the
tone of what to expect. Before starting out on each mission, a map is
placed in front of you along with a detailed description of the mission.
Beside the objectives, an in depth analysis of the actual battle is
given with all of the numerical details and current status of the war.
Though reading these paragraphs does take some time, the extra knowledge
of WWII facts is welcomed; educating those that arenít die-hard WWII
a whole, Blitzkrieg does deliver a decent RTS that will last for a very
long time; however the game isnít at the stage to compete with current
RTS standards, still sporting the 2D landscapes and scratchy infantry
movement. If you can put that aside and the fact that creating units is
virtually impossible, Blitzkrieg
can become a fun and addictive being one of the best RTS games released
July 13, 2003
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