![]() |
|
|
PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox | |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Video (NEW!) |
|
|
|
|
|
|
|
|
Caesar IVScore: 7.5 / 10
Caesar
IV, Tilted Mill’s new city-building simulation and the latest
successor in a series of classic Ancient Roman titles, enters the arena
faced with adversity. Competitors
like 2K Games’ CivCity:
I’ll
begin with the flaws before getting to C4’s considerable qualities.
Unfortunately, many of the game’s most hyped innovations are
also its biggest disappointments. Though
C4 delivers the state-of-the-art graphics that Tilted Mill promised, the
system requirements are steep, especially considering what’s delivered
-- character models that blur close up and buildings that possess less
variety than it first appears. At
top graphics settings C4 barely ran on the same computer that had
handled the equally pretty CivCity: The
much-hyped military options in C4, though superior to the laughable
one-man-legion system of CivCity: |
Advertisement
|
|||||||||||||||||||||||||
|
robotic horde. I kept wondering why, in a simulation like this, something abstract wouldn’t work just as well and be more entertaining. Similarly, while C4’s trade system is more complex and more tied into a larger economy of the empire than in other Roman city builders, it doesn’t compel or wow the gamer enough to reward the effort it requires to master.
|
Advertisement
|
||||||||||||||||||||||||||
|
But
onto the better stuff -- C4 is certainly deeper and arguably more fun
than any of its competitors, with both immediate and lasting rewards for
mastering the complexities of play.
Though the daisy-chained system of resources, production and
services is just as byzantine as in CivCity: It’s
also very fun to watch the small details within this immense system, the
potter shuffling his feet before he removes a finished pot from the
kiln, wagons weaving through the streets towards their destinations.
And as with CivCity: The
game interface, though bulky, is easier to use than CivCity:
Caesar 4’s single player game options provide a fair variety of possibilities for a range of interests and attention spans, from individual scenarios to epic campaigns. The Kingdom mode, which doubles as a tutorial, does a fairly good job of introducing the game’s main features and principles, albeit with a few frustrating omissions here and there, mainly in how to accomplish particular mission goals. The tutorial tips also don’t explain a lot of the subtleties involved in game play (ie. why exactly your good citizens aren’t availing themselves of that service / resource you’ve so thoughtfully provided) most of which must be learned through trial and (lots of) error. The advanced campaigns, the Republic and unlockable Empire modes, are more fun, especially for the balancing act they demand between meeting local demands and placating distant authorities. They also contain enough story to keep things moving. Unfortunately,
Caesar IV’s qualities, though they do make it surpass other
- John Tait (November 13, 2006)
|
|||||||||||||||||||||||||||
|
|
|
Advertise | Site Map | Staff | RSS Feed Web Hosting Provided By: Hosting 4 Less |
|
Affiliates: - CivFanatics- - Coffee, Bacon, Flapjacks! - - Creative Uncut - - DarkZero - - Dreamstation.cc - - gamrReview- - Gaming Target- - I Heart Dragon Quest - - Mario-Kart.net - - New Game Network - - The Propoganda Machine - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2013 The Armchair Empire. All game and anime imagery is the property of their respective owners. |