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Command & Conquer: The First Decade Score: 8.5 / 10
Command & Conquer was the game that single-handedly began my obsession with real-time strategy PC gaming back in 1995. I would spend hour upon hour playing, squaring off the Global Defense Initiative against the Brotherhood of Nod in high-tech, futuristic combat with soldiers and sci-fi machines of destruction. I was so addicted in fact, that on one infamous occasion I spent from 9 p.m. one night until 7 a.m. the next morning playing C&C, giving me a single hour of sleep before heading off to a full day of work.
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What stood C&C apart was its great storyline and the campy (usually intentionally so) video cut-scenes that accompanied the strategic RTS gaming. Hey, even James Earl Jones surprisingly made an appearance as a general. But the most memorable actors were those that portrayed the Brotherhood’s Kane, the Russian psycho psychic Yuri and the sexy-yet-deadly GDI super-soldier Tanya. The stories changed from C&C game to C&C game, but they all maintained a high degree of excellence as far as gaming is concerned. |
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It didn’t matter if it was the GDI versus Nod in the original, or the alternate history of Red Alert, or the futuristic Tiberian Sun, or the much closer to current reality in Generals, it was the excellent background instilled into the story and action that helped bring a new gaming universe to life, an universe that many fans flocked to in big numbers. C&C was an outrageously popular game until the over-saturation of RTS titles, decline of PC gaming in general and the introduction of the PS2 and Xbox put RTS gaming on the endangered list.
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