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Defenders of ArdaniaScore: 4.0 / 10
When a game that lives on Steam, the
premium online service for PC gamers, and the multiplayer is absolutely
broken, there’s the anticipation that if such a basic thing could be so
badly fumbled, that the rest of the game will be a dog’s breakfast of
half-chewed ideas and rotten gameplay and interface features. Well,
pretty much. |
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continual stream of various fantasy units
on their one-route paths to the opposing castle (or castles), there’s
very little chance of winning. And if there’s a win to be had, it could
be an hour away. |
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succession for their (essentially)
uncontrollable units.
There’s no micromanagement or even route
selection for your attacking units to run, which is fine but simply
reinforces the idea that only one solution is available for each map and
if the player can get to it before the opposition, then the game is
basically over.
(April 27, 2012)
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