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Diner Dash & Diner Dash 2Score: 9.0 / 10
Anyone
old enough to remember the late-70s/early-80s sitcom “Alice” that
took place in Mel’s Diner and featured the lives of Alice, Vera and
“kiss my grits” Flo (my guess to the inspiration for Diner
Dash’s lead character, since “Alice’s” Flo left waitressing
– Diner Dash’s Flo leaves a 9-to-5 office job – to set up and
run her own restaurant) will know that the life of a waitress is busy
and utterly hectic. That frantic career perfectly portrayed by the
gals at Mel’s Diner is the basis of the Diner Dash puzzle/action
series, which takes the frenetic occupation of waitressing at a
crowded eatery and combines it with a “Tetrised” style of gameplay
to become a highly captivating game that has taken the casual gaming
community by storm to the tune of seven-figure sales.
The original Diner Dash became a mini-phenomenon amongst the myriad online casual puzzle game titles. It’s deceptively easy to play, but takes some strategizing to effectively advance throughout the game. Gameplay is really a puzzler from the Tetris bloodline disguised as an “action” game. You, as Flo the waitress/aspiring restaurateur, must seat your customers, take their orders, give the orders to |
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your
cook, pick up said food orders, deliver them to each table in your
food establishment, hand them the bill after your patrons are finished
eating, and then finally clean up the tables for the next wave of
hungry clientele. Sounds hectic, but that’s the life of a busy
waitress/ restaurant owner. Where’s the puzzle aspect come in? That’s supplied by the arranging of patrons in color-coordinated seats. Patrons come in different colors and |
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varieties. Placing a red-clothed patron in a red seat gives you
more points, and it’s a predetermined point ceiling that will
advance you to the next level, so it’s important to pay close
attention to the color seating arrangements. Since patrons come in
different numbered groups, you must turn them, similar to how you
would turn a Tetris shape on its way down to the shapes below, to fit
in the most perfect seating arrangement possible to net maximum
points. And
what’s more, different varieties of patrons have different
restaurant behavior patterns. Businesswomen are always in a hurry, and
must be tended to quickly. Teenagers are slightly less fast-paced, but
not by much. Seniors take their time, so you must be careful seating
them quickly, because that seating booth could be used more
efficiently to a famished businesswomen’s group first. Happiness
of your patrons is what determines how successful you are earning the
day’s points (in the form of tips). Each patron group has a
“happiness” meter. If you don’t keep them happy, or seat them
quickly enough, then they lose happiness hearts. If you let their
happiness meter run out, expect them to leave your establishment in an
angry huff, and with a major point-deduction penalty to boot, so
everything must b e done to keep them happy if you want any chance of
moving to the next level.
There
are items that can increase their happiness meter (the hostess podium
where Flo talks to the waiting-to-be-seated crowd and drinks to serve
to those already at tables), but those items must be earned by
advancing to the harder levels on a particular stage (advancing also
improves the appearance of your restaurant with upgrades that are your
reward for completing a level). So,
it’s not at easy at it may be first suggested by the early,
less-difficult levels of Diner Dash. You really do need to use
strategic planning. But there are a few tricks that help increase your
score (rather easily later in the game, deflating the challenge level
a bit), such as giving checks to as many patrons as possible at once
or cleaning up as many tables in a row without completing another task
to multiply your points to reach the required goal. This is the basic
blueprint for the gameplay in the Career Mode, but there’s also a
never-ending Tetris-style Endless Shift that you can play, too. In
Diner Dash 2: Restaurant Rescue, Flo’s food-slinging career
continues, this time with a bit of a story behind the waitressing, as
Flo’s joined forces with four other restaurateurs that are intent on
scuttle-butting the hostile takeover advances of Mr. Big. The new plot
doesn’t really add or impede the once-again addictive puzzle play,
as the needs to succeed are the same as before. The
cartoonish graphics are better in Diner Dash 2 than in the first title
(but the music’s still just as stuck-in-your-head-all-day annoying),
and there are different customer types along with new restaurants. One
interesting feature of Diner Dash as a whole series I found visually
is the appearance of Flo. While most video games portray their women
as Amazonian warrior types with big boobs, Flo’s just your average
girl next door, with a perky and cute appearance, a welcome respite
from the humongous double-D rack that you’ll find on women
characters in many games. You
also have a choice this time of upgrades as a reward for completing
levels, although that doesn’t affect your success (or lack thereof)
during gameplay one iota. One sidebar: Diner Dash 2 recently won a
Zeeby award, handed out by Gamezebo and the Casual Games Association,
as the Best Arcade & Action Game of 2006. It really is that fun of
a casual title and certainly deserving of the award. Be
forewarned: if you’re not looking to be consumed with highly
addictive “Testrised” gameplay, stay away from both Diner Dash and
Diner Dash 2: Restaurant Rescue (the Diner Dash series now includes a
download-only third rendition as well as one starring SpongeBob
Squarepants), because if you don’t, expect to spend untold hours
flinging food to feasting patrons all the while trying to get to the
next “level” of a frantically paced fun-fest. -
Lee Cieniawa (February 23, 2007)
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |