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Drakensang:
The River of Time
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This is unfortunate too since there are a lot of branching dialogue options when talking to certain quest givers. Depending if you level human nature, seduction, and other such personality traits, players will have the ability to influence the direction of a conversation, often to their advantage, which means yet more talking from these ho hum actors. While discussing these dialogue options it's also worth noting |
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that sometimes other characters in your party butt in trying to influence a conversation when their personality skills may not be up to par, and as such can completely blow an opportunity. This can be quite frustrating when you have made it a point to max out these stats on the game's main character only to see opportunities missed because the game forces other characters into the conversation.
Thankfully, when these NPCs aren't talking they do look rather nice at least. The visuals in The River of Time go for something that is almost trying to be photo realistic, while tossing in a smidge of a cartoony element. The end result looks good, especially on all of the characters and enemies in the game. What looks even better are the game's environments. There is a lot of detail in the buildings, dungeons, and foliage, with outdoor areas looking particularly good. Standing by the river at sunset looks amazing with the light play off the water, and looking over the plant life in the area. A couple of minor caveats with the visuals do come up, though. First is that the character animations are lacking, with everyone running in a stiff manner. Also, the frame rate could have been better, with it getting fairly choppy in busier areas of the game. Even fiddling around with the game's settings had no affect in trying to improve this. Moreover, the camera feels a bit loose when panning around to look at stuff.
The River of Time's real high-point, though, is its combat. If you're a fan of the old infinity engine games, then you'll most likely enjoy the battles in this game, as they are quite tactical. Players can pause the game at any time to plan out what they are going to do, sending party members to specific areas of the map, or for them to use a certain ability. Indoor areas are quite useful for taking advantage of one's environment when fighting, but one has to be mindful that a number of enemies also have a ranged weapon on them, and will happily let loose the arrows if they can't get a good whack in with their swords, so players will find themselves sometimes having to line of sight these people which can be a bit of an undertaking. Nonetheless, the battles are great, and can be extremely challenging if one unwittingly wanders into a particularly large pack of enemies. One instance that stands out in my mind was when helping a local noble clear some orcs from his lands. I'd wiped out most of them, but saw a stone pathway that had yet to be explored. Heading up it, I saw more orcs charging me, and thought, "Oh, more of these guys. This should be easy enough...wait, what are those?" First I saw the orcs coming, then there were two large shadows emerging from behind them. Turned out the orcs had a couple of ogres helping them out that were quite capable of killing my characters in one shot. Just the way the ogres entered the fray was very well done, and made the experience all the more exciting despite being wiped out by them.
However, players won't just find themselves bonking monsters over the head ad nauseum. There are a good number of puzzles to solve throughout the game as well, and they are quite well done. On occasion it may even be best to actually write out what the puzzle requires on a piece of paper in order to help visualize everything, and sort it out.
While The River of Time has its fair share of technical flaws, the story, and combat in the game more than make up for this. Also, the game is only $20 which helps one overlook its shortcomings. The game quietly slipped onto the market at the start of the year, which is a shame because it certainly deserves the attention of RPG fans. Hopefully it won't get overshadowed by the likes of Two Worlds 2 and Dragon Age 2, as the game is still quite enjoyable and worth a play through.
Mr.
Nash |
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