- It just keeps going and going
- Beautiful world to explore
- Great score
- Constant stream of upgrades and new weapons and equipment
- Maybe the best game that Bethesda has ever made
- Still some bugs being ironed out
- Combat takes practice because it's still a little clunky
- Menu system feels a little cumbersome for the first few hours
- So much content even at 20+ hours in it felt like I'd only
scratched the surface
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Elder Scrolls V: Skyrim
Score:10 / 10
With other Bethesda role-playing games I've
often fallen into the trap of pursuing side quests to buff up my
character and to help fill-out the universe in my own mind. What often
happens then is that I suddenly have what feels like too many quests in
my log book to take on and I just throw up my hands and give up on the
game altogether. What do I do next? Where should I go?
I've written about the way that too many
choices absolutely cripple me, so I did my utmost to remain on the main
This choice helped me stay focused and make better use of precious
gaming time but with Skyrim there are so many loose ends and other
stories happening that it was a tricky business staying on the straight
and narrow with my dark elf avatar as she investigated why dragons have
suddenly returned to Skyrim and what it means
Why's there a bard standing in the middle of forest, several dead bodies
strewn about in the vicinity? Did he do that? I paid him some gold to
sing a song but didn't stick around for the end of it.
Why was there a spectre running through the woods? I briefly followed
him then let him go. Later, I came across a headless
spectre on a ghost horse and completely
And the books, books, books! Who the hell has time to read? I'm saving
the damn world here, people. On the one hand it's nice to see that the
citizenry (probably) reads but delving into the contents, history,
fiction, whatever, takes too much time.
The offer of mercenary work? No time for that, I must press on!
Buy a house? What the hell for? There be dragons that need slaying!
It felt like I was riding the crest of a wave with all this stuff
happening around me but my focus was firmly on the ten or twelve feet in
front of me.
As time wore on, I began to regret my
decision. Bethesda crafted this massive world with all this content to
create something memorable and I was stomping through it, actually
running past enemies rather than standing to fight because I was on a
self-imposed time crunch.
The worst part about Skyrim is that I became addicted to the F12 key.
"Wow, that looks awesome!" *screenshot, screenshot, screenshot* The
vistas, the villages and towns, the enemies, the rivers, the everything.
During the night cycle I'd take pictures of the moons and the aurora. In
high mountain passes I took pictures of blowing snow. Swirling spell
effects. Anything and everything. It got ridiculous.
Menu screens. I was taking screenshots of menu screens.
With downloadable content on the way and the extra stuff that will no
doubt pour out of the Skyrim Workshop, here's another Bethesda title
that offers multiple hundreds of hours of gaming, even without rolling a
new character and starting from scratch.
Skyrim is definitely one of the best games of 2011, but if the DLC holds
out, it might just be one of the best games of 2012 as well.