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Europa Universalis III: ChroniclesScore: 8.0 / 10
Some of you might remember my mention of
grognards in the Empire: Total War review, those hardy souls of the
wargaming community, the ones whose attention to detail and ironclad
fidelity to period make them one of the most interesting and smallest
subcultures in gaming. While they're no doubt enjoying Shogun: Total War
right now, grognards looking for a more politically oriented title would
do well to pick up Europa Universalis III, along with its expansions.
While not visually flashy, the simulation is deep. |
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moves along the map. But those who are looking for the level of detail found in the Total War series are going to be sorely disappointed. This is an RTS with a turn based aesthetic. You're not going to find intricate battlefields with clouds of smoke wafting over blood stained grass and bodies littering the ground. The most you're going to get is two tin soldiers in slightly different uniforms going at each other until one of them is annihilated. |
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There is perhaps some offset in the
sumptuous portraits used for leaders and "great men" who can alter the
focus and balance of power within your country, but those who crave
particle effects and ragdoll physics won't be impressed.
Deep gameplay is the focus of EU3. Very
deep. While it runs in realtime, and can be paused or accelerated to
suit, it demands slow thoughtful planning. Every scenario starts out
paused, giving players the opportunity to examine their neighbors and
their relationships. Diplomats, merchants, spies, all of these are not
permanent fixtures in the bureaucracy but resources that are expended to
effect change. Do you offer a royal marriage to help improve relations
or co-opt an ally into becoming your newest acquisition? Do you dispatch
your spies to incite rebellion in a hostile territory or send them to a
friendly neighbor? You can't do it all. Careful focus and a clear idea
of your objectives is required to advance in the game. Of course, your
neighbors can always screw up your plans with their own military and
espionage efforts. It's a balancing act, and sometimes you're going to
be caught off balance. The degree of options can be overwhelming,
particularly for those who are more used to a Civilization-type
experience.
- Axel Cushing (May 26, 2011)
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