![]() |
|
|
PC | Gamecube | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox | Xbox 360 |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Europa Universalis IIIScore: 9.0 / 10
Considering that Paradox has had three tries to get this game right, it shouldn’t be a surprise how polished EU III is, or how well it manages to create the illusion of managing a burgeoning state through Renaissance and Reformation. What is surprising is how fun it is. In past EU games, as with Paradox’s Hearts of Iron and Victoria games, the concept of “fun” was almost irrelevant. The appeal was the complexity, the challenge and sometimes the pure, damned difficulty of having to keep track of and manage so many things just to keep going.
Paradox has done a fantastic job here of repackaging and re-conceiving an already excellent concept. This game isn’t exactly prettied up or dumbed down from past versions, though it is definitely prettier and simpler.
The 3D map is simple but aesthetically pleasing. The new interface allows easy negotiation of a series of scrolls and windows governing all aspects of state management, trade, production, military. And Paradox has developed an |
Advertisement
|
|||||||||||||||||||||||||
|
ingeniously well-integrated system where every choice in the game affects every other choice. The decision to focus on naval over land forces, to enhance trade rather than production, to change a form of government -- even the choice of one royal advisor over another -- can either pay off or come back to haunt the player. Rather than the standard tech tree, players allocate |
Advertisement |
||||||||||||||||||||||||||
|
funding to different research and development tracks and periodically choose “national ideas” which can also have major consequences in shaping a nation’s destiny. The
real treat in all of Paradox’s historical grand strategy games is
the opportunity to play as any nation at any point in the time
period covered by the game. This
time around it’s even more fun, and my trial games witnessing some
very amusing (and very ahistorical) developments -- a psychotically
aggressive
The
possibilities for colonizing the new world are a highlight of the
game, and provide an experience which can be both fascinating and
unsettling. Depending on
the state and the time period, the player has the option to choose
“Colonize the EU
III’s combat system is simple, perhaps too simple -- or at least
the complexities are outside the player’s control.
That might be one failure of the game, that it might have
been fun had the designers allowed a few more choices in how to
conduct a battle. Unlike
in Hearts of Iron II, where I began to dread war because the
decisions and micromanagement were such a headache, EU III’s
combat is simply a case of organizing armies and marching them
toward the target. The
most difficult thing about war in EU III is the political maneuvering
required to declare it without causing catastrophic domestic and
international fallout. In
my first game as My quibbles are minor. Clicking on units, particularly navies in port, is sometimes a little tricky, requiring precise pointer placement. As well, as with other Paradox strategy games, the variable speed settings are mixed blessing. Maximum speed is usually required during peace time just to stay sane, but things can go very wrong very, very quickly at that setting. I had a continuing frustration with Naval units who sometimes, after venturing out of port to combat pirates and hostile forces, stayed in harbor, within sight of friendly shores, until they fell apart from lack of maintenance and sank. Minor bugs exist within the game’s trade system, where messages about trade developments often seemed out of step with what was actually happening in the marketplace. Interestingly,
the game feels less constrained by history than other Paradox
titles, with random rulers and events, which may displease history
purists but is a great thing in terms of replayability.
However, the game makes a few questionable choices to
preserve historical outcomes, most notably applying various
penalties to non-European cultures for their technological
advancement. While this
might be accurate, I was a little saddened that I couldn’t explore
real alternate realities, such as European imperialists met by
musket wielding Iroquois or expansionist Griping aside, EU III is a quality title by a quality developer who has shown that you can actually fix a game that ain’t broken, and introduce fresh possibilities into an already intriguing genre.
- John Tait (February 1, 2007)
|
|||||||||||||||||||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanatics- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - Gaming World X - - Mario-Kart.net - - PS2 Fantasy- - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |