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Everlight of Magic and PowerScore: 2.0 / 10
Ever-who of what and where? It wouldn’t be surprising if none of you have ever heard of this title. Developed by The Adventure Company, Everlight of Magic and Power is one of many lesser known titles that become obscure and unrecognized amidst the staggering number of games put forth by more recognizable companies and brand names. But sometimes, reviewing these niche titles can reveal a surprisingly fun and deep independent title that could eventually spread into a sleeper hit by word of mouth.
Everlight is not one of these games. It is, in fact, a game that should be avoided at all costs. The plague suddenly seems more inviting.
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E:oMaP stars Melvin, a young teen that was likely dreamed up by the lead designer as “Harry Potter without glasses” and who apparently likes informing everyone about what style of shirt he wears. Melvin stops inside a Candle Shop as shelter from the pouring rain, where he meets Mr. Teeth (take a wild guess what his defining characteristic is), an elderly candle maker who has no problem |
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hiding the fact that his candles are magical. After demonstrating his magical abilities in the form of a parlor trick you’ve seen hundreds of times in bars, Mr. Teeth offers to send Melvin to a far away land where he can learn the ways of sorcery, and conquer his innermost fears so he may become a skilled magician. After Melvin agrees with what I consider the very opposite of unbridled enthusiasm, he is then spirited away to a small village consisting of medieval style houses where he immediately meets with Fiona, his self proclaimed spiritual guide who fancies herself an elf (despite clearly looking like a fairy). After about half an hour of hand holding, you are free to control Melvin as he moves across the town, interacting with a motley crew of villagers who all seem to have some problem that requires solving, the worst being a curse that causes the villagers to completely change their personalities during the night time.
Only problem is, nobody is interested in Melvin offering to free them from their plight. After all, he’s just a mere boy, and according to them there are hundreds of would-be youths who claim to be heroes but ultimately never deliver on their promises. Just how many kids has Mr. Teeth suckered into teleporting to the village of unfriendly jackasses?
Jorge Fernandez December 1, 2008 |
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