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The
experience you gain throughout the game is broken down into four
categories; general, strength, skill, and will. Many of the core quests
in the game are focused on combat and you will spend a lot of your time
in quests killing monsters and bandits. How you defeat your enemies
affects the type of experience that you gain. If you kill an enemy with
your melee combat, you will gain strength experience. If you use your
bow, or crossbow, you will gain skill experience, and if you use magic,
you will gain will experience. General experience is gained by
completing quests. The experience that you gain in each category can be
used to increase your skills in strength, skill and will only in that
category. Experience gained in strength can only be used to level up
strength powers. Only general experience can be spent in any of the
three categories. I really enjoyed molding my character to fit my
preferred style of gameplay. There are enough choices of spells and
skills to create a character that you will truly enjoy playing as. I
focused my experience in melee combat and increased my strength skills a
lot. I found a perfect balance of attack speed, strength and supporting
magic to play as I really wanted to play.
Lastly, you will be paid well for your time and the completion of quests. Money is the general trading currency and is necessary for you to obtain the goods and services you want. Of course, you can increase your guile skill and simply steal items. If you are caught however, town guards will fine and possible attack you if you do not pay. Stealing is an evil action and affects your morality accordingly. On the other hand, you can obtain some great items through stealing that would otherwise be impossible to come across in the game world.
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Another cool aspect of the weapons in the game is your ability to add power crystals to them. By adding different crystals to a weapon, you can add damage or ability bonuses to your weapons.
Much of the gameplay is focused on combat and the battle system is twitch/action focused, rather than turn based, or based on rolls as in most traditional RPGs. Through the real time use of spells, ducking and striking, the combat |
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system is fairly simple, but still challenging
enough to be entertaining even after the 20th hour of gameplay. There is
the unique aspect of the combat multiplier also that keeps things
interesting. The more strikes that you inflict without being hit, the
higher your combat multiplier increases, thus allowing you to gain more
experience after dispatching a group of enemies. This is easier said
than done, especially when facing a large, varied group of enemies.
Also, after striking many times without being hit, you have the ability
to begin a flourish attack. This is an attack that the enemy cannot
block, and as long as you continue to land strikes in your flourish
combination, you will continue to be able to inflict strikes that cannot
be blocked. Again, this is easier said than done, especially when
surrounded, even when such a combination is what would help you most.
When
not bludgeoning bandits, monsters and werewolves to death, there is
actually quite a bit to do in the game aside from the quests. For
instance, there are a variety of mini-games in which you can test a whole
range of skills, and bet some of your money. You can flirt with the
ladies and try to get married. You can go to a tavern and get drunk and
then attempt a whole range of stunts just for the sake of playing drunk
or you can simply try and make your hero puke his guts out in the
tavern. There are a bunch of what are called demon doors that open to
secret areas where you can receive rare items. To open a door, you have
to overcome a challenge that the door presents to you. This can range
from sleeping with a lot of prostitutes, to simply gaining a bunch of
weight by eating. You can fish, and search for treasure, although this
is as simple as running around and looking for an icon to appear. You
can even partake in late night fight clubs to test your bare knuckle
combat skills.
With
all of this variety and gaming goodness to play through, it is a credit
to the designers that they were able to create an interface that made
sense and was fairly intuitive. There are three context sensitive keys,
9 keys that can be bound to any objects in your inventory or any
available actions, and the standard movement and action keys. The only
thing that I found could have been improved upon was the menu system
breakdown. While logical, it often took too many mouse clicks to get to
where I wanted to be in the menu. Also, the inventory lacked some order
as items would be thrown in to it without an adequately logical system.
With
the review package I received, there was a letter "from" Peter
Molyneux stating that the intention of the Lost Chapters was not to make
a straight port of the original console iteration of Fable, but to
create a more complete experience and to put back some of the elements
that were taken out of the original. As such, the Lost Chapters includes
a few more quests and most notably a more significant quest tacked on to
the end of the game. And believe me, it does feel tacked on. Although I
can definitely see the value in extending the duration of the game, this
last story arc from a storytelling perspective is redundant, and the
gameplay derived from it is too easy. At this point in the game, your
character will be so powerful, will likely have the best items for your
character type and should have so many items, or enough money to buy
sufficient items, that any battles you must fight will be won decisively
in your favor. Despite this new chapter to the game, a major gripe for
the original iteration of Fable, that the game was too short, is still
true, though to a lesser extent. Although you can continue to play
after the credits have rolled, unless you have remaining optional quests
to play, there won't be much left to do.
Even
though the game is now an average length, it still feels short because
the gameplay experience is just that varied and rewarding. The
production values are perfectly tuned to the game's style as the
graphics and audio are beautifully implemented. Quite simply, I loved
the game. For all of you PC gamers out there that have not yet had the
opportunity to play Fable, the Lost Chapters is your chance to
experience a fabulous action RPG.
- Mark Leung (September 19, 2005)
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