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Micro Forte



M (Mature)



Q2 2001


- Long, involved, action packed strategic warfare
- Excellent interface
- Customizable to the hilt
- Unparalleled 2D graphic engine



- Unforgiving cause and effect
- Questionable control
- Too many options
- Patches, patches, patches



Review: WarCraft III: Reign of Chaos (PC)

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Review: Empire Earth: Art of Conquest (PC)



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Fallout Tactics:

Brotherhood of Steel

Score: 8.0 / 10

Ahh… the Fallout series, surely a haven for those who dream of a better, post-apocalyptic world. And this time around as commandant within the ranks of the Schwarzkopf-esque Brotherhood of Steel, tactical warfare is the soup of the day.

fallout_tactics-a.jpg (19937 bytes)  fallout_tactics-b.jpg (21011 bytes)   fallout_tactics-c.jpg (18089 bytes)

Fallout Tactics takes a strategic perspective on the world laid out in the previous fallout chapters which opted for the RPG format. Because of this we are given not an all to original environment in which to do battle, though it is instantly fresh with the high-res and all. A feeling instantly generated when first seeing the graphic design is how all together thorough it is. It seems to contain all the elements of a fallout world (unfortunately I couldn't verify this, my contact in Chernobyl has contracted some horrid cough), from the burnt-out everything to the measly civilians making up the lower end of Darwin's theory. Levels are varied from urban to wilderness settings, but with the similar lighting throughout and the unchanging camera it gets rather stale along the way. This however is easily forgotten due to the surplus of variety in all other areas.

There are a plethora of both foes and weapons for you to encounter providing a nice bit of option when deciding how to go about taking life (my favorite is assaulting an unwary Beastlord with the brass knuckles). Weapons range from Uzi's to rail guns and though they provide a rush when obtained their effectiveness tend to not equal their potential. For instance a shotgun may miss point blank, and a bazooka tends to send its projectiles at a slingshot pace.





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In combat you are given the option to duke in out in a turn-based system or a continuous one. A true gem is that you can alternate between the two throughout the missions that can make some battles feasibly winnable as opposed to utterly hopeless. The missions are insanely long but provide many different tasks, which make them more than tolerable. Controlling your characters is less personal more AI, thankfully the AI is often more capable than one 


would suppose, a nice touch. Depending on the player this lack of control could be an issue. One inane shortcoming FT suffers from however is the mission layout. At points you are given an objective. As you go about achieving this objective civilian lives are unavoidably lost. When you return for your next briefing you realize that that once insignificant and now dead NPC is now the key to progression. Infuriating! Also, your actions are permanent, golf clap for realism, low blow for impatient compulsive gamer. Thus, save often.

The story department is nicely filled and more than adequate for a strategy title.

You take on the role of a merc, recruited by the sovereign Brotherhood of Steel, who's mission is to restore the earth to its former glory and harmony by irradiating all who oppose, and by re-harnessing long dormant technologies. Technologies, blah, mega-murderous weapons more like it. Nevertheless, characters contain many side stories that are revealed in increments and develop a nice feel to the whole process. The gradual growth of your characters in skill and ability also adds to the overall appeal of completion, which takes a long, long time. Much of this time will be spent moving around your campsite hiring team members acquiring useful info for missions and buying weapons. This is a nicely involved aspect of the game that utilizes the brilliant interface, at once understandable and useful.

Outside of the one player epic, FT boasts a nice online multiplayer hackfest, which allows you to play as the baddies you encounter along the way in one player mode. Also featured is a capture the flag mode. Its fun, but no diversion from the meat of the matter.

The sound and voice acting of Fallout Tactics are in the upper echelon of strategy games and as always produce a much more real environment in which to fight, kill and conquer (all for the Brotherhood of course).

Fallout Tactics: Brotherhood of Steel contains all the elements of a classic but foolishly falls short in vital areas. The overall quality does remain however and can keep a gamer involved for weeks, though not without side effects. Expect an overly militant spirit to manifest itself in your daily life, just try not to yell out "All hail the Brotherhood", in your poli-sci class or while on an airplane.

- Tolkiemingway


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