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Gatling GearsScore: 8.5 / 10
I was a little late getting into the NES as a kid, so I had a very large back catalog to choose from when I hit the video store to rent games. I soon developed a passion for SNK's scrollers such as Ikari Warriors and Jackal, since they were usually two player and they were a good way to game with my brother. As the consoles grew older, it seemed to me that this style of game seemed to go by the wayside, which was a shame since it was so damned fun. I'm pleased to say that the fun is back |
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with Gatling Gears. |
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steampunk aesthetic that goes for a fun and
playful feel rather than the more sober Victorian tone that you might
find elsewhere. Even so, the visuals also have a touch of authenticity
to them. You can almost see how you could really build the mechs, the
armored trains, and the various types of bunkers and observation posts.
Beyond that, the special effects do a solid job of rewarding a player
visually when they take down a large enemy or grab a power-up than amps
up the damage done to the destructible environments. The sense of joy
that you get visually speaking from this game is almost palpable.
Gameplay in Gatling Gears is about as
simple as it gets: don’t stop moving, don’t stop shooting. Movement is
handled with the arrows, aiming with the mouse, and shooting comes in
flavors of cannon, rocket, and grenade. It’s you (and a friend in co-op
play) against a seemingly endless horde of troops in multiple varieties,
tanks, armored trains bristling with turrets, landmines, guard towers,
bomb dropping gliders, massive mechs, and enough ordnance coming at you
that you’ll think “bullet hell” would be a paradise compared to the
frenetic waltz you’re trying to survive. Scoring is pretty simple. The
more enemies you take down without getting hit, the higher your score
multiplier goes. Taking a hit drops your multiplier faster than you can
increase it, which demands a high degree of twitch nerves and
situational awareness. Aside from temporary power-ups that appear which
can help lay waste to the battlefield, you can permanently improve your
war machine by collecting gold bricks which can be turned in to the
local arms merchant at the start of each level. Additionally, clearing a
level gains you XP, which slowly unlocks new paint schemes, special
effects, and even companion critters to really pimp out your ride. Even
after you finish a level, there’s going to be the self-imposed challenge
of finding all the gold bars, beating the high score, doing more damage
to the environments. (November 24, 2011)
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