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GI Combat Episode 1:
Battle of Normandy
Score: 7.0 / 10
Hot
on the heels of the Canadian showing of the HBO series Band of Brothers,
I was quickly gripped by the intensity of the combat in ummmm, GI
Combat: Episode 1 - Battle of Normandy.Although I am by no means a fan of wargames, I know a well
crafted game when I see one (or so I like to think). That being
said, GI Combat is not without its flaws.However this is a
case where the good definitely outweighs the bad.
The
number one reason I am not a fan of wargames is that I find them
intimidating.The whole
historical aspect, the detail that is put into the
units and their abilities and the strategy in playing them has all
scared me away in the past.So
it was with trepidation that I gingerly double clicked
on the desktop icon.
I
quickly selected to go through a tutorial as I knew I would be
completely lost having no previous experience with wargames.Unfortunately the lack of
any comprehensive instruction in the tutorials rendered them fairly
useless
as they basically consisted of an open scenario where you were just
supposed
to practice what the title of the tutorial was.
With
the tutorials out of the way, and armed with an newfound affirmed
ignorance in the basic mechanics of the game, I found that there were
many
ways for me to get my tail kicked by the computer.There are a lot of
campaigns and missions to choose from, all of which I presume are based
on
real battles and scenarios.Luckily
for me, there were quite a few options in how to reduce the realism and
improve my chances in outfoxing the enemy.
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Unfortunately,
the strategy in wargames is something I am completely
unfamiliar with and the regular full frontal assault used in other real
time
strategy games didn't work.The
strategic difficulty was also compounded by
the awkward camera control.In
theory an excellent idea, it is possible to
move the camera any which way you desire and it is also possible to zoom
out
completely to have a bird's eye view of the ongoing chaos.In practice, the
interface design is not the most intuitive and took me a long time to
become
accustomed to.
The
actual gameplay also was quite awkward.Issuing commands and moving
your troops is not as intuitive as it should be and executing a
competent
strategy can be frustrating in getting all of your troops to do what
they
are supposed to.Perhaps
that was the design intent, but nevertheless, it
does provide for a challenging experience, in a non-complimentary way.
On
the positive side, the graphics and sounds, and overall presentation is
absolutely fabulous.I
really got a feeling of the overall visceral action
of trying to execute mission parameters in a chaotic situation.Your troops
and the enemy scream in pain when blown to bits by mortar shells, and
downed
troops slump over their rifles.Not
a pretty sight, but I'm sure, fairly accurate in what the designers
wanted to portray.
As
for me, I found the presentation technically impeccable, but was not
able
to sufficiently overcome the difficulty in issuing orders and
controlling
the camera to derive a lot of enjoyment from the game.I guess in my heart of
hearts, I'm just not a wargamer.