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GoreScore: 5.0 / 10 There
are some really obvious ways that I could make fun of the title of this
game, but they seem too inviting. It’s
as if the title is baiting me into making fun of it just so that
afterwards, I’ll feel stupid. In
much the same way, Gore baited me into wanting to play it.
I had heard a bit about it prior to release and it’s the newest
big release in the FPS genre in the last few weeks.
Maybe it was the title, or the fact that it’s a science fiction
based shooter, or that it’s not a sequel.
Whatever it was, I thought I might like it and that it might
offer something new and fresh. Unfortunately,
the game has made me feel stupid for thinking that. There
is a very weak storyline involved for the single player where you are
put into a combat simulator for training.
Outside of it, war rages on the streets between gang forces
called the MOB, and government forces trying to control these street
gangs. Something goes wrong
though in your training and soon you are spat out of the machine and are
thrown into battle. The single player campaign is a fair snooze. Enemies don’t really offer anything too challenging, maps are fairly predictable, and sometimes it can be difficult to tell what the designer wants you to do. Some portions of the maps are fairly linear in that they lead the gamer through a series of enemies where the enemies will react the same way each time through. A game shouldn’t frustrate or bore the player, and the single player campaign offers a bit of both.
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My
biggest complaint is how difficult it is to get down a ladder.
It is so easy to just coast off of a ledge because some of your
characters are really fast movers.
It is also really easy just to fall off of the ladder if you
press the wrong direction. All
in all, it’s just a poor design effort that sticks out. The game does offer a few interesting ideas in the realm of FPS and these come through in the solid multiplayer experience. There is a |
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selection of different
character classes where speed,
endurance, and strength all vary and come into play.
Each character will begin each multiplayer session with a
different set of weapons, according to their character class.
Bigger, stronger characters can move faster with bigger weapons
but have a slower rate of movement overall.
Faster characters can use heavy weapons as well, but it will
drain their stamina more quickly. Stamina
also plays an important role in the game as running and jumping around
will tire you out, and getting shot, falling, or being close to an
explosion will quickly eat away your stamina. Power
ups explode when shot to punish those annoying campers, and creates a
new strategic dynamic to the game.
Most weapons have an alternate fire, and some are fairly
interesting including a shield, and a stamina drain.
Others though are basic fair and will be familiar to most gamers. The
multiplayer modes offered are the standard fare of today with the
regular team and all out war modes offered.
There’s no question that Gore offers solid multiplayer, but
there’s nothing there that is spectacular enough to make Q3A, UT, CS,
Medal of Honour, or Return to Castle Wolfenstein gamers switch.
Even ranked as a budget title, you’d be better off picking up
either Serious Sam game; those are budget titles worth your while. With standard FPS games coming out these days of Soldier of Fortune 2 caliber, games like Gore just don’t cut it. If it had offered a more comprehensive and fun single player experience with a great storyline, it might be worth it for the legions of FPS fans. As it stands, it’s only just worthy of a place on my shelf, and the other game reviewers playing it. So fill in your own clever little stabs at the title of the game. You’ll probably have more fun doing that than you will playing this game. - Mark Leung (July 15, 2002)
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