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Great Invasions: The Dark Ages "350 - 1066 A.D."Score: 5.0 / 10
Rather than giving me insight into what it was like to be a ruler during the historical period that Strategy First / Nobilis and Indie Games Productions’ Great Invasions covers, the game actually gave me more insight into being a Dark Ages peasant – because after experiencing the baffling complexity of being a Dark Ages ruler in G.I., I think I’d far prefer the life of a lowly serf, hoeing a line of potatoes.
I’m not entirely joking here. Great Invasions is yet another foreign import (French, this time) that hasn’t safely made the voyage over the pond. To start, the minimal manual and broken tutorial are a huge problem with a strategy game this convoluted and difficult – a deal breaker, in my opinion. I’ve dealt with some baffling games but haven’t encountered anything quite this frustrating in a while. With no ready explanations, the initial learning curve becomes more of a learning cliff. My trial-and-error fumblings during my first attempts only left me more confused, and I was never able to tell the good from the bad from the indifferent in the flood of information the game dumps on you. There may be a great game buried deep in here which a real manual and working tutorial would help me discover, but unfortunately I’m just not up to digging for it. One unique feature of Great Invasions is that it requires the player to act as a “team” leader, governing a group of ideologically or culturally united provinces against other groupings controlled by the AI (or other players online), bidding for |
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unaligned provinces. Different starting periods allow for different faction match-ups, and various historical and fantasy settings allow a range of play possibilities. Winning relies on achieving faction-specific victory points. This is all great in theory and maybe reflects more historical accuracy than similar (and more fun) strategy games that simplify or distort history (ie. Total |
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War series), but it’s all irrelevant if the game in question is virtually unplayable. Though I’m not as much of a graphics fetishist as many gamers these days, especially when it comes to strategy games, and I’ve even become a fan of elegant simplicity lately, I have to say that Great Invasions’ graphics are pretty darn uninspired, and made me think, if anything, of a middle school history project. And while the Dark Ages wasn’t a period known for its rocking tunes, the music is a bit underwhelming too. Finally, I have to direct a little criticism at the game’s co-publisher, Strategy First, whom I’ve been a fan of for years but lately have begun a disturbing trend of dumping D-list import lemons like this on gamers, many of whom probably buy them because of the S.F. brand. I really hope that in future Strategy First will move away from this practice back to publishing the quality games they built their reputation on. My 5.0 score here reflects the possibility that I haven’t given this title sufficient benefit of the doubt (otherwise it would get a 3.) I don’t want to discourage the intrepid few who might find some real pleasures here or are so excited about the time period that they’re willing to endure Great Invasions’ abundant frustrations. But I do want to discourage virtually everyone else. As for me, if anyone needs me, I’ll be out hoeing my potato patch.
- John Tait (July 3, 2007)
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