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Grand Theft Auto: Vice
City
Score:
9.2 / 10 Exploiting
the way of “American” vice (no pun intended) could not have been
better executed then the satirical humor and action of Grand Theft Auto
(GTA). The game was released intentionally to target America as the
underpinning of crime, corruption, and arbitrary violence. Little did
Rockstar know that the 2D top-down game would become one of the most
memorable of all time, as well as one of the most controversial in the
latter years. GTA followed
with a sup-par sequel that merely regurgitated the action and graphics
used in the first. It would take a third sequel, GTA III, to update the
graphics engine, gameplay, and overall appearance; though the severe
violence continued to flourish and opened the eyes of conservative
parents and politicians searching for a reason to ban and restrict
violent games. To them, it was the best target. GTA III took the
violence, prostitution, and racist humor to a new level, though resulted
in laws restricting the game to be sold in some states, as well as
creating stricter, more rigorous ratings from the ESRB. That didn’t
stop Rockstar from creating another addition with twice the violence,
three times the prostitutes, and of course…hot chicks on roller
blades. GTA:
Vice City (GTA: VC) unravels in
a short but exciting cinematic which sets up the premise and action to
expect later in the game. The cinematics are at the same quality as
before, though the characters are much more florid and amiable in
movement. One of the first things you might notice is the change of
attire, cars, and attitude of the city. Instead of taking place in
recent time, GTA: VC takes place during the 1980s. The authenticity of
the decade is spot on, from the tunes you’ll be hearing to the design
of the cars; Vice City quickly shows improvement from the last
installment. The main character controlled is Tommy Vercetti, who is sent down to Vice City by his boss, Sonny Forelli, to retrieve his money from a rival group and return it. When the drop-off isn’t executed as planned, the money is taken away by a group of heavily armed foes (seen in the intro). He is forced to find the traitor and ultimately return his bosses money. |
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Like previous GTA games, the missions are carried out the same way in both style and pace. On the bottom-left of the screen is a map overview of the city with certain marked points regarding checkpoints and missions available at the moment. The missions truly outshine the previous version. In GTA III, it seemed each mission involved the same exact setup: Grab a car, get a gun, and shoot people -- Mission accomplished. Vice City has constructed a more diverse system |
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of missions that range
from controlling machines other then cars (RC planes and helicopters),
using stealth and disguise as a tactic, combined with much smarter AI
creating each mission to vary. Along with improving the controlling
aspects of the cars and boats, the controls used for flying helicopters
and planes are awkward at first. For example, to move a helicopter
forward, you must hold the forward button down while pressing another
key (on the number pad) to tip the nose forward in order to move while
keeping upright in the air. Releasing either key will cause the
helicopter to stop moving or descend speedily. A frustrating combination
the first few times, once mastered it won’t be a problem. In
terms of graphics, the improvement isn’t as much as one would expect.
The visual detail has stayed the same, with a few adjustments in scenery
and in some prominent characters minutiae. The game also achieves a
cleaner look then GTA III in both frame rate and quality. Most
destructible objects, such as light posts, mailboxes, and fire hydrants,
are poorly rendered. The rounded shapes of light bulbs are the most
obvious and poorly executed, making the shape blocky and something you
wouldn’t expect from a game of so much perfection. You must keep in
mind though, GTA: Vice City is an action game that delivers so much in
one moment, that the graphics are at its ultimate potential via
today’s technology. Perhaps
the most entertaining and authentic import from the 80s is the music.
While listening to the radio, tracks like “Africa” (Toto), “Billie
Jean” (Michael Jackson), and “(I Just) Died In Your Arms” will
bring back plenty of good memories. In its entirety, Vice City delivers
over six hours of music spread over nine radio stations, each with its
own preference making it one of the best soundtracks of all time. Adding
even more authenticity is the incorporation of A-list actors pitching
their voices for characters. Ray Liotta, Tom Sizemore, Dennis Hopper,
Burt Reynolds, and Luis Guzman are just a few of the great voice-overs
that progress the story during cinematics to create the ideal of sound
and quality in games. The story feels richer and better understood then
GTA III for the main character has a voice unlike the muted protagonist
from GTA III. Since
Vice City didn’t want to tow the same reputation as the others, some
strategy is implemented in order to have a better replay value; stopping
those from whining about the game consisting of just arbitrary action.
Halfway through the game, when you assume all missions are completed,
the requirement of utilizing the structures within the city is required
in order to spring up more missions. Buying clubs, businesses (taxi
companies and ice cream trucks), and strip clubs are required in order
to complete all missions. You don’t have to purchase all at the same
time, for that would be impossible, but to experience the game to its
peak, you should eventually own all of the businesses. This may seem
like an easy task, but budgeting enough money for weapons and missions
creates time spent trying to gather enough cash. As a result, you’ll
find yourself plowing people over on the side of the streets, to later
get out and grab their stacks of money. The ownership of buildings is
welcomed, though frustrating to those looking for direct action and not
willing to spend some time snatching cash. In
its entirety, GTA: Vice City bundles together loads of fun, action, sex,
and guns, that is more complete then some games combined. The complete
package on almost all levels, it’s no surprise that it’s also the
most targeted in political debates on whether or not “violence towards
cops (or people in that matter) in video games” should continue being
permitted in stores. Until the dreaded day comes (which almost seems
eminent) when games will be banned, Vice City offers hours of fun even
after its official end. The player can still look for those pesky and
well-hidden “hidden packages”, which will eventually unlock secret
weapons and vehicles. Or the player can roam around freely visiting his
favorite strip club, or driving his beloved taxi picking up eager
passengers. Despite the fact that Vice City is ported from the PS2, the
new features make the PC version a must buy, even for those who own the
PS2 version. The ability to put your face in the game and mods soon
being released will create innumerable amounts of scenarios that will
have you playing until the release of the next GTA, maybe even further. - Eric “element” Lahiji (June 8, 2003)
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