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Platform
PC
Genre
Space
Flight Sim / Adventure
Publisher
Infogrames
Developer
Particle
Systems
ESRB
E
(Everyone)
Released
Q4
2001
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Highly detailed starship function and control setup
- Nice CG movies and overall graphical presentation
- Non-linear gameplay opens up plenty of adventuring options
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Extremely tough learning curve
- Flawed save system leads to frustrating amount of backtracking
- Many game puzzles are hard and have illogical solutions
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Review:
Star Wars: Jedi Starfighter (Playstation 2)
Review:
Strike Fighter (PC)
Review:
Sky Odyssey (Playstation 2)
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Independence War 2:
Edge of Chaos
Score: 8.9 / 10
How's this for a
great 12th birthday to remember: You're a 24th century youngster
residing with your last known living relative, good old Dad. But daddy
has secrets he's keeping from you. First, he owes big bucks to the
local space Mafioso-like industries leader, Caleb Maas. Second, it turns
out grandma was a great rebel space pirate. Unwilling to bend to
the strong-armed tactics of the bad guy of the Badlands Cluster many,
many miles from Earth, Dad knows his time is short, so he sends you
safely back to your living quarters while he (unsuccessfully) tries to
take out the head honcho bad guy. Now, instead of having a happy
birthday, your dad's dead, and all you have is the birthday present
talking laptop-thingamajig that serves as your mentor.

One Cal
Johnston, you now must learn from your lineage and cyber-mentor
Jefferson Clay to become a great space fighter and pirate wrought on
vengeance on the above-mentioned bad guy. This preludes Cal spending 15 years in jail
before setting off with the help of a few compatriots (Jaffs, Azraelle
Takagi, Lori Trieste, and Lemuel Smith) swashbuckling through the
24th century to glory by upgrading your ship, weaponry, wealth and
family legend. This is the interesting story that runs through the
complex space sim/adventure title, Independence War 2: Edge of Chaos.
Good storyline aside, this isn't your standard space sim/adventure.
Learning how to fly your space ship efficiently to complete the Story
Mode is an adventure in itself. How steep is the learning curve?
Let's just say that you'll be spending many hours of your gaming time
learning to pilot and navigate your vessel. But the developers give
you a break starting out the game's storyline by setting Cal on a flight
that leads to the training course disguised as your grandmother's old abandoned
pirate hideout. Once you get a grasp on the flight mechanisms through
your training, you eventually will be required to seek out other vessels
(preferably aligned with your nemesis Maas) and steal from or
defeat them to increase your starship's strength and your bank account
to attain the ultimate goal, the defeat of Maas.
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If you wish to avoid the long-drawn story mode, there is the option to
hit the stars in the Instant Action Mode, but that's not really
recommended unless you are a veteran space sim pilot with a firm
grasp on the game's flight and navigation controls. Fortunately a
much-needed keyboard template is included to navigate the complex
flight control schematics. Without it, you would definitely be lost in
space, totally frustrated picking up the complexities
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involved piloting
through the cosmos. It most definitely is a big help to space sim
novices such as myself. Also a big assistance is the help system, under
the guise of your cyber-companion, Jefferson Clay. He's basically
here to help you transverse the difficult learning curve and get a
sufficient handle on the game's controls. Without good old Jefferson,
IW2 would be an annoyingly difficult undertaking.
The CG graphics are really sweet, and the in-game visual presentation is
pretty sugar-laced too. Combine that with a dramatic musical score and
top-notch sound
effects, and you get a multi-sensory treat when playing IW2. The CG
movies contained within IW2 are better than most parading through the
gaming world today. You got to give props to Particle Systems and
Infogrames, because the good voice acting in IW2 is refreshing for what
is usually a pretty bad, low-standard game feature normally. The
starships and the vast expanse of space and the planets, moons and any
other pieces of the astronomical glossary you may run across such as asteroids
are detailed and help give the game a superior graphical definition. The
visuals are easily a strong point of the game.

Pay close
attention during the Story Mode: Puzzles throughout the game essential
to moving to the next chapter of the story are sometimes vague and hard
to figure out unless you remember clues from the gameplay and
dialogue. Many of them needed to solve missions will take several tries
before hitting pay dirt. The problem with this is that the game
will throw you back to a previous save spot, which may lead you to spend
time unnecessarily retracing your steps to get back to the puzzle you
just left. This is the game's worst gameplay offense, but isn't fatal to
the game's enjoyment at all, just a minor frustration veteran gamers can
get past as they uncover IW2's gameplay gems. Related to this, the
only other negative in IW2 is the save feature. The only way to save
your game progress is by travailing back to your base, which is
usually a boring, five-minute real-time space flight.
Quick-thinking reactions become a definite asset during the fighting
sequences. Figuring out your weapons, flight, and shielding needs under
duress from the attack of an enemy keeps you on your toes. You don't
have time to sit back and plan an attack. If your ship is damaged and in
need of repairs, you must be able to get the repairs done while at
the same time continue an attack or defensive course of action.
Online play can be a little tricky to initialize. But once you find
someone to square off against or join in online battle, things become
fun. The multiplayer online features enhance the terrific
single-player adventure. Whether playing Deathmatch, Team Deathmatch,
Capture The Flag or Bomb Tag, the online play is much easier because
you're only worried about one aspect of the game: space fighting. And if
you have trouble finding human competition to battle online, just set up
a game with computer-controlled ships. They are harder than you think to
take out unless you are a skilled space fighter pilot.
IW2 is a good game for (PATIENT) space sim fans. It will take a while to
get used to the nuances of the game's controls. That can be a good thing
or bad, depending on your perspective on a long training curve.
Missions are also long to complete, which gives many gameplay hours for
your purchase, not something every game hitting the market nowadays
can boast. However, the long timeframes of learning to be a top-flight
space pirating pilot will reward you in the end as you complete the
storyline and prove a proficient adversary to all those who dare
challenge you for online gaming superiority.
- Lee Cieniawa
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