"Serious
players will like the chance to sink their teeth into a good turn-based
game."
In my own defense, I’ve
never been a big fan or serious turn-based tactical games. The odd
drunken game of Risk with friends is as close as I usually get, so when
Jagged Alliance 2: Unfinished Business (UB) was dropped on my desk I
approached it with a dose of, "I’m not going to like this."
I surprised myself by actually enjoying the game.
I
took an hour to read through the manual as thoroughly as possible. This
proved invaluable since I’m not accustomed to a game with so many
variables and commands. Although UB is an expansion pack for Jagged
Alliance 2, you don’t need it to play UB. There are less missions than
JA2 but all of them are as difficult – or more so – than the
original. (This according to JA fanatic Baldie that I consulted when
writing this review.) I found the missions incredibly tough – no
matter the difficulty setting – requiring special care and attention
to mercenary placement and knowing when to retreat. But if the right
kind of people are selected the task is slightly easier.
Once you’re accustomed
to UB’s interface, which is exactly like JA2, you should have no
problems keeping track of multiple mercenary groups, creating your own
mercenaries, hiring / firing mercenaries and generally act like the
William Dafoe character in the movie Clear and Present Danger. Veterans
of the series will be able to jump right in.
The overall mission is to
revisit Arculo and help out the local despot, which necessitates
engaging the opposition in a variety of field conditions as well as
indoor areas. The outdoor encounters are full of trees and rocks –
plenty of places you (and the enemy) can take cover. Part of the
intrigue here is that you can only see targets your mercenaries see, so
you can’t plan much in advance. When not locked in combat, your
mercenaries walk around in real time. Control is similar to RTS (you
command them to walk around, pick-up items, open doors, talk to people,
etc.) until you enter combat.
Make sure you’ve got
you’re thinking cap on when you enter combat. There are many, many
variables to keep track of: your mercenaries positions (crouching,
standing, kneeling), what gun they have equipped, how much ammo they
have left, what their next move should be, your mercenaries relative
attributes (medical, stamina, speed, marksmanship), terrain elevation,
how many enemies are currently engaged, the number of action points
. . . the list is long. Occasionally, all of these variables serve to
overwhelm new players in the beginning. The interface does a good job of
allowing you to access information with a minimum of fuss but learning
to work efficiently takes longer. Since it’s turn-based combat you can
take your sweet time with every turn. (There is the option to introduce
a time limit but this should be tried by experienced players only.)
Control is very good although I had problems using the grenades to any
effect. Usually it wound up bouncing back to whomever threw it and
popping his insides to the outside.
The outdoor encounters
are straightforward, but the indoor missions caused me much frustration.
It may have just been a mental block, but I had a lot of problems with
the indoor areas. I saved my game every step (an option that can be
turned off) to better my chances of completing the objective. Once the
sector is cleared you can turn items you’ve found into cash, which can
be put toward better weapons, hiring more mercenaries – the usual.
Audio is well done. After a while you’ll
know your mercenaries by the sound of their voices. They offer quips
while under attack, which makes them slightly more real than digital
avatars usually are. The music is well done and has a definite military
feel, which compliments the game nicely.
The downsides to UB aren’t many but they
should be mentioned. As written above, there are fewer missions than
JA2, the difficulty level sometimes borders on insane and the variables
for each mercenary can be overwhelming. The graphics, while adequate for
the job, aren’t on par with more current titles. Your mercenaries are
barely distinguishable from one another and the enemies all look the
same. In contrast, the backdrops are nicely done.
The addition of the
mission builder gives you the chance to make your own maps. It’s a
good way for people interested in practicing their design skills to
exercise their creativity. I like to leave mission design to the pros
but even I built a few missions – ones that I could defeat easily. And
there’s always the Internet to turn to when you run out of ideas.
New players to the genre
might be put off by the learning curve and difficulty level, but if they
stick with it (and practice) they will start to have fun. Serious
players will like the chance to sink their teeth into a good turn-based
game. Jagged Alliance 2: Unfinished Business is a game I can recommend.