|
Telltale Games' Jurassic Park, but
something tells me that they could have used his help, shaky games
record or no.
Telltale Games, to be fair, based their game not on the novel but on
Steven Spielberg's movie adaptation of the novel, which itself was
partially written by Crichton. It is essentially a side story that
covers people we never saw in the movie or the book, and puts them
through a lot of the same gyrations that the known characters from the
movie underwent either shortly before or at the same time but under
different circumstances. It posits answers to some questions that we
thought were pretty thoroughly answered in the movie or just weren't
worth answering to begin with. Because this is a game, the characters
are essentially supposed to be extensions of the player in the game
space. Yet as I went through, I found that the game drew the wrong
lessons from both the movie and the book.
Let's look at the visuals, which are probably the high point of the
game, and it's a little disappointing to write that sentence. They're
not bad as a general rule, but it feels like they could have been so
much cooler. I can appreciate that this is intended to be a good bargain
title, and production values are not intended to be anywhere in the same
neighborhood as the Assassin's Creed series or Skyrim. But for all that,
one of the hallmarks of the film was that sense of veracity, the
suspension of disbelief, that we're seeing dinosaurs and not just
polygons superimposed on the environment. I think they could have done a
lot better with the character models, going for a photorealistic look as
opposed to what feels like an attempt at making the character style from
Telltale's Back To The Future series more “serious.” The dinosaurs
themselves have a slightly comic feel to them rather than the spooky
weight of verisimilitude. I was particularly disappointed in the special
effects, or rather the lack of them. Shadows are badly pixilated, as is
blood, while smoke and water effects were generally underwhelming.
Overall, the art direction is passable but definitely not what a title
like this really needs to stand out.

Since the game is based off the movie, it’s
a guarantee that there will be two things to be found in it. The first
is the dinosaur noises. The hissing and rattles of the dilophosaurus,
the thundering roars of the T. rex, it’s kind of a given if you heard it
in the movie that it’ll show up here. The problem lies with the fact
that unless you’ve got a really killer sound system hooked up, all those
growls and snarls are going to feel tremendously watered down. Even for
headsets that mimic 5.1 Dolby Surround, it sounds like weak sauce. The
other guaranteed staple would be the soundtrack, or elements from it,
conducted by John Williams. I have a hard time thinking of a bad score
that John Williams has done, and the one for the movie was excellent,
but there’s a part of me that would have liked it if Telltale had
springboarded off of that score to do something that evokes the source
rather than cutting and pasting cues from it. The voice acting is
clearly enunciated, but the actual acting veers between slightly hammy
to seriously overacted. Characters may have been cogs in the machine
carrying people along in the movie, but they had more personality than
this.
There are a couple interesting ideas to be found in the gameplay for
Jurassic Park, but they’re lost in the plodding pacing of the storyline
and occasionally insane input demands during the action sequences. There
are QTEs which demand you tap a button at a pace that can’t be
accomplished without a generous dose of methamphetamine, instances where
you have to keep the cursor on target and the cursor absolutely refuses
to budge, and button sequences with a sense of timing that doesn’t seem
to keep pace with your actual inputs. The mechanic of swapping between
different camera angles to solve puzzles is not easily grasped, even
after doing it a few times. Perhaps most damning of all, particularly
for an adventure game, is the lackluster and forced plot. I can
appreciate that there might have been other people on Isla Nublar during
the events described in the movie, but in the game, it just feels
clunky. One wonders why Isla Sorna, the infamous “Site B,” wasn’t used
as a setting, giving players a bridge between Jurassic Park and The Lost
World. The appearance of a new and completely fictional dinosaur species
utterly fails to be of any service to the material, relying more on
cheap horror movie conventions than the crunchy hard sci-fi that made
the original creatures of the movie so breathtaking not only in
appearance but in plausibility. As it is, the storyline sputters out
before the first episode is finished, leaving you to slog through the
other three episodes, wishing it was over again and again before you
reach the end. The game does have good moments here and there, but
they’re only moments, pale imitations of the well crafted and smoothly
delivered pacing of Crichton’s novel and Spielberg’s film. I believe
that the developers fell into the same sort of trap that a lot of folks
do with regards to Jurassic Park. The movie and the book ultimately were
not about dinosaurs. It was an examination of Man’s scientific hubris,
the idea that one can play God with ancient DNA and remain in complete
control of the creations spawned from it, that Nature will simply roll
over just because somebody can use a PCR machine and a pipette, and the
richly deserved nemesis that comes about from that hubris.
I have to give Telltale a nod for at least trying something ambitious
and coming up short. The Jurassic Park setting has room for new stories,
but they needed to bring out the varsity for this one and they didn’t.
Here’s hoping they take the lessons to heart and try again.
- Axel Cushing
(January 31, 2012)
|