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Kohan: Immortal SovereignsScore: 8.7 / 10
I have never really been a fan of PC gaming (silence your boos and hisses), much less PC real time strategy gaming (enough already). Surely good ol' Napoleon and Custer had a little more time to organize an assault than what we're given in the many RTS's out there, which usually amount to a quick defeat or an impossible victory (both requiring heavy casualties).
Kohan: Immortal
Sovereigns has effectively done away with the pains of unnecessary death
by deleting the fumbling mistake-prone system of micromanagement.
Now to some Schwartzkopf wannabees, this may be a turn off, yet to
myself, a man of true sophistication, I prefer my troops to have some
sort of individual intelligence. |
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the Kohan’s immortal nature prevents them from dying eternally, yet imminently the mighty Kohan are faced with the need to come to grips with their lost glory, their current hardship, and their ultimate destiny. Heavy stuff.
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strategizing is the decisive area of generalship,
for this Kohan relies on a fresh company command system. Instead of
configuring down to the quark ones force, you simply gather troops from
a preset grouping and go. As the groups are the groundwork for the
battle system it is quite easy to construct an entire army made of a
dozen or so groups.
To go along with
the one player romp there are distracting multiplayer online options as
well. Due to a cream of the crop matching service finding games is a
cinch. Customizing them becomes a different beast, for there is no
victory criteria yet established as the true test of Kohan supremacy.
Some will wish to out conquer more cities than you, others will
wish to collect more booty, others still will wish to display their
abilities on the battle field (and all I want to do is move my companies
around and here the goofy voice acting). Yet despite all the trouble
it’s all pretty fun. Also for those cursed with the dreaded
28.8/33.6Kbps, there is a tolerable customizable campaign mode which
offers surprising flexibility. - Tolkiemingway
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