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Platform

PC

 

Genre

Real-Time Strategy

 

Publisher

Electronic Arts

 

Developer

EALA

 

ESRB

T (Teen)

 

Released

March 2006

 

 

- Gorgeous visuals

- Numerous gameplay modes

- Many unique races

 

 

- Terrible AI all around

- Simple campaign

- War of the Ring mode subpar

 

 

Review: Lord of the Rings: The Battle for Middle Earth (PC)

Review: Command & Conquer The First Decade (PC)

Review: Savage: The Battle for Newerth (PC)

 

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Lord of the Rings: Battle for Middle Earth II

Score: 7.5 / 10

 

It's always difficult to judge a game when I'm currently playing something else that just blows away what's being reviewed. In this case, a game from a different genre still blows anything away about Lord of the Rings: The Battle for Middle Earth II (BFME2).  Like most other gamers, I've been losing time to Oblivion. I noticed that there was a serious lull in many an online community after the release of what will likely be the game that is found on almost all top 10 lists at the end of the year. Unfortunately, BFME2 will not be on many top 10 lists at the end of the year nor should it be. While it does play as any standard strategy game should, there are enough serious issues with the game that do prevent it from being a great game. For serious Lord of the Rings fans that must play every game with the branding title, BFME2 will do a competent job of entertaining those people. For others though, there will be little to draw you to the game.

 

battle for middle earth 2          battle for middle earth 2

 

The game offers a campaign of missions for both the forces of good and the forces of evil. There is also a turn based game named War of the Ring where players can attempt to complete a variety of objectives in a turn based game. When there is a confrontation, gamers can choose to resolve the battle by actually playing the battle out in real time or they can allow the game to auto resolve the battle. Finally, there is the requisite multiplayer option.

 

The gameplay is standard fare in the realm of RTS games. The game follows the trend of streamlining resource collection by automating the process. Builder units only build structures that generate resources; they do not actually gather resources as resources are automatically generated by the resource generating structures themselves. The structures that generate resources, such as slaughterhouses and Malorn trees, operate on a percentage of efficiency. This means that depending on where the structure is built, it will operate at a certain level of efficiency.  Efficiency depends on what is in a Malorn Tree or a Slaughterhouse's surrounding area. If there are mountains or rivers in the area around that building, its efficiency will drop. The balance of resource generation to overall force strength is good as resources are generated quickly enough such that you are never waiting for them, but at the same time you are forced to budget what you have. This streamlining of resource gathering allows players to focus on the battle aspects of the game, and focus they will have to.

 

The battles in BFME2 are wondrous to behold. In this regard the visuals are absolutely superb. It's just too bad that to actually get to a battle and have some moderate chance of being victorious in that battle requires some micromanagement that could have been avoided. Units have a general disposition in the game and can be set to a neutral, aggressive or defensive stance. Each stance dictates whether that unit will chase and attack enemy units proactively or reactively. The problem that I found was that many times, the units I had set to a neutral stance wouldn't 

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even attack enemy units when they were being attacked. Also, when close to enemy units, if the enemy was not attacking, my units would not attack either. This would be problematic when I had to leave a battle where I had left troops to raze an enemy village for a moment for some minor base building maintenance. Upon returning, I would often find that my troops had ceased attacking buildings and were just waiting for the enemy to create more troops in their barracks.

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Each type of unit has a strength against another type of unit and a weakness against another type of unit. While this is fine from a design standpoint, I wished it was possible as in other games, to set a default disposition as to the units attack type. This would reduce some of the frustration of creating an attack force that would in the end be crushed in its attack because the units attacked the wrong unit types. A similar type of micromanagement could have been avoided in the method in which upgrades are purchased. Unit upgrades are at first purchased through the research at buildings. They then must be purchased for each individual unit that is created. This may have been a design decision to force players to budget their resources wisely, however it leads to quite a bit of micromanagement. It would have been nice to be able to set a default option that would allow you to automatically create upgraded units right out of the barracks rather than have to upgrade each unit that was created, after the fact. In some cases, different upgrades may not necessarily provide an improvement to the unit, rather it may modify that unit's strength and focus. Here it is obvious that a player may not want all of their new units to have that upgrade. However in cases such as where you have researched better armour, or better weapons, I don't see how you wouldn't want those upgrades for all of your units.

 

The game is also quite focused on the actual characters of Middle Earth and this manifests itself with the inclusion of hero units. Gamers are even able to create their own custom hero units that can be used in the War of the Ring game mode. I wished that the custom hero aspect of the game was more of a focus. It would have been nice to be able to build your custom hero's powers as you completed missions and have a storyline that really followed a given custom hero's journey through the battle for the One Ring. However, there is absolutely no denying the effects of the Hero units and their ability to influence battles. Properly managed, a smaller force led by a Hero such as Boromir can still take down a much larger force of enemy units. This is the way it should be and I'm glad that the Hero units in the game were given their proper strength. This doesn't mean that the heroes of the game are invincible though as they can be taken down if they are set against overwhelming odds. Lord of the Rings buffs will be glad to know that all of the main characters are here; Eowyn, Arwen, Boromir, Shelob, The Mouth of Sauron, Gandalf, Aragorn, and many other main characters of the movies make their appearance in the game as hero units.

 

battle for middle earth 2         battle for middle earth 2

 

The game also allows gamers to make use of Powers. These powers can grant bonuses to units in a selected area, damage enemy units in a selected area, or call upon a powerful ally unit for a limited period of time. While early on, the powers available are a bit uninspired and not the greatest bonus, later in the game, the powers are a huge bonus and are incredibly fun to employ. For instance, summoning the Balrog must be the single most satisfying power in the game. The Balrog is an incredibly powerful unit and its sheer size dominates the battlefield. The Balrog is the culmination of the powers available and the fun factor ramps up towards that climax as you gain available powers.

 

The campaign mode is narrated by the recent Lord of the Rings films' stars and the voice acting of the main characters is also voiced by Hollywood film talent. The cut scenes are performed in engine at a low resolution and are integrated with still pictures. The campaigns play out fairly routinely and they don't offer much originality or unexpected excitement. All in all, the campaigns are serviceable but not much more. The War of the Ring game mode doesn't much more in the way of a storyline or in the way of gripping game play. The game mode amounts to what is essentially a series of real time battles broken up by some basic turn based activity. I can appreciate the content that this offered here in this mode, however, having played other much more involving executions of this type of hybrid game mode, I was underwhelmed by what should have been a sprawling and expansive quest of Middle Earth dominance.

 

Aside from some minor issues, the Battle for Middle Earth 2 joins a crowded arena of decent real time strategy games. It doesn't stick out much from the crowd, except for its license. The gorgeous visuals add to the enjoyment level of playing the game as do the addition of the great powers available. Although the game offers a lot of content, I wasn't drawn into the game to the level where I felt I could have been, given the content. The laclustre War of the Ring game mode is disappointing and the campaign is only serviceable. The best hope for replay value will be through the multiplayer mode as the AI is lacking. As the pickings for RTS games are a little bit thin right now, you still can't really go wrong for BFME2. However as the PC die hards know, the game you should be playing right now isn't an RTS.

 

- Mark Leung

(April 27, 2006)

 

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