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Diablo II: Lord of DestructionScore: 8.0 / 10
Wow, utilitarian. Lord of Destruction performs all of the duties we expect an expansion pack to do, but that's about it. Bare in mind that this is in no way a bad thing, just don't expect an curve balls to be hurled your way while playing this one. What you get here are two new character classes to play with, the assassin and the druid, one more chapter of adventuring, as well as some tweaking, bringing some very handy additions to the game making things more convenient. It doesn't go above and beyond, but the expansion pack gets the job done and that's just fine as it is still a very entertaining little romp.
First up we have the fifth chapter. Here the goal is to hunt down Diablo's brother Baal, the Lord of Destruction. It's set in a frosty northern mountain with a barbarian settlement under siege as the local town you setup base in. From there it's off to do six smaller sub-quests on your way to the big dance. It's actually a chunky chapter in relation to the other chapters in Diablo II clocking in at about 8-10 hours on the first trip. All the while you get to hack and slash your way through a host of new, tough monsters and the like. It's fairly rudimentary but that's just fine. The Diablo games haven't exactly carved out their niche in gaming history with their rich, enthralling narratives.
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On the other hand the different character classes players can choose from has always been very important and now there are two more on the roster. The assassin has an interesting mix of melee abilities and magic. See gains martial arts abilities that can be charged up and let go to pummel the hordes, not to mention she has psyionic abilities too. Most interesting are her trap related abilities adding a more tactical spin to her destructive ensemble, especially in |
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multiplayer. Next up is a rookie from the greater northwest, with a degree in horticulture our second new class is the Druid. As is the tradition in this class he's all about nature. Need an earthquake? Coming right up. How about a monsoon strength wind? On its way. On top of this he can summon a myriad of delightful furry friends for furious frolicking with the fiend. Wolves, bears, birds, they're all there and on top of this the druid can shapeshift into a wolf and a bear too. With the abilities these two classes have they do a very good job of distinguishing themselves from the rest of the already existing classes.
Rounding out the
experience are all of the nips and tucks that come part and parcel with
any expansion pack. First up we have the resolution of the game. When
Diablo II first came out one of the few complaints a lot of people had
with it was that it only went up to 640x480. Well rejoice, because now
with the expansion pack it goes up to 11...err, 800x600 that is. While
things are a little tinier on screen now, shucks-howdy is it cleaned up.
Things look crisper, taste better, smell better, it's generally a happy
time with the new resolution, unless your PC is near the bottom rungs of
the system specs, in which case don't be surprised if things
start-a-chugging. Gameplay wise there's a lot to chew on in tweak
country. First up we have the additional difficulty levels, so if you
like it when the computer hands you your ass then it's your lucky day.
With this teaming up will become more important if you want to succeed,
as some monsters will become immune to certain attacks so the extra
specialized members will be a must. With an increase in difficulty come
an increase in bad-assed, ultra powerful weapons and armor, not to
mention that there is now specialized weapons for the character classes,
such as the assassin's claws.
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