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Marine Heavy Gunner: VietnamScore: 3.5 / 10
Budget titles make me cringe with fear in most cases. Budget implies “cheap”, and in the game market, that is usually synonymous with “old” or “bad.” Some cheap games are excellent, however in most cases these are older titles that have simply been marked down. In the case of Marine Heavy Gunner, the game is quite simply bad. Built on the Unreal engine, the technology can’t save this game from itself.
During
the course of the game, you will play as Grant, the heavy gunner of a
marine platoon during the Vietnam War. The game follows the execution of
a mission where the objectives are split across levels that are broken
up by in-engine cut scenes. The packaging boasts that the game features
a movie like narrative, and the design could somewhat be passable for
this. The game’s voice acting is surprisingly passable at times,
however, the dialogue for the Vietnamese soldiers is horrible; complete
with bad accents and laughable profanity. Basically,
you and your squad mates will go through the game either on foot or on a
vehicle. While on a vehicle, you will stay mounted and fire your M60
while you have no control over your movement. You have infinite ammo,
and it is very difficult to be killed while mounted, so these levels are
basically like shooting fish in a barrel. |
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While on foot, you will sometimes be asked to provide covering fire by mounting your M60 behind some cover. The same level of invincibility and ammunition is true also when mounting your gun on foot; once you mount your gun, you can stop worrying about being killed or having to reload.
The actual aiming in the game is one part that I found well executed. While moving, your targeting reticule is larger. Also, when firing your weapon, the |
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effective kill
zone becomes larger and less accurate the
longer you hold down the trigger, up to a given size. As such, the best
way to be most accurate is to use short bursts or single shots to pick
off your targets. However for the most part this proves irrelevant as
many times, when not using the M60, you will be using the M16 or another
medium weapon that is much more accurate although the same aiming rules
apply. The enemy and your team members’ AI is only serviceable and is for the most part incompetent. Often, your enemies will duck behind cover and not return fire allowing you to walk up to them and around their cover and quickly dispatch them. This is made even easier by the fact that if you pop around their cover, they won’t shoot at you for a couple of seconds making your job of disposing of them even easier. Your squad AI isn’t much better and their movement is scripted. There are often moments of mutual stupidity as your squad will run right up to the enemy with each on either side of some cover with neither one firing for a few seconds as they stare at each other.
The
flow of the game allows for some variety, as missions will generally
alternate between mounting your M60 and going through the jungle on foot.
In actual terms of gameplay differences it actually doesn’t feel that
different going to taking out a sniper or clearing out a network of
underground tunnels. As part of your squad, you have a medic and an ammo
stocker who you can use to fill up on either resource at any time. This
actually isn’t too bad an idea as it prevents the need of placing
med-packs everywhere. On top of that, you will likely need to fill up on
health often as the enemy can get quite lucky with headshots when you are
not mounted behind your M60. Based
on the Unreal engine, the games graphics and textures look really rough
and the character animations look somewhat incomplete and are not very
fluid. The actual gameplay and overall feel of moving your character is
somewhat reminiscent of the feel of the Unreal series but nowhere near the
same level of fluidity. Lastly, there is no multiplayer and the single
player campaign is the only mode offered. When
a product is released to appeal to those with a few less dollars to spare,
it can’t really be faulted for offering a little bit less. However when
older games become more affordable and are in the same price range as new
budget games, the choice becomes obvious. If you can’t afford the cream
of the crop today, there are enough older gems that can be had for the
same price. - Mark Leung (September 30, 2004)
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